![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
| void UE::D3D12Descriptors::CopyDescriptor | ( | FD3D12Device * | Device, |
| FD3D12DescriptorHeap * | TargetHeap, | ||
| FRHIDescriptorHandle | DstHandle, | ||
| D3D12_CPU_DESCRIPTOR_HANDLE | SrcCpuHandle | ||
| ) |
| void UE::D3D12Descriptors::CopyDescriptors | ( | FD3D12Device * | Device, |
| FD3D12DescriptorHeap * | TargetHeap, | ||
| FD3D12DescriptorHeap * | SourceHeap, | ||
| TConstArrayView< FRHIDescriptorHandle > | Handles | ||
| ) |
| void UE::D3D12Descriptors::CopyDescriptors | ( | FD3D12Device * | Device, |
| FD3D12DescriptorHeap * | TargetHeap, | ||
| FD3D12DescriptorHeap * | SourceHeap, | ||
| uint32 | FirstDescriptor, | ||
| uint32 | NumDescriptors | ||
| ) |
| void UE::D3D12Descriptors::CopyDescriptors | ( | FD3D12Device * | Device, |
| FD3D12DescriptorHeap * | TargetHeap, | ||
| TConstArrayView< FRHIDescriptorHandle > | DstHandles, | ||
| TConstArrayView< FD3D12OfflineDescriptor > | SrcOfflineDescriptors | ||
| ) |
| FD3D12DescriptorHeap * UE::D3D12Descriptors::CreateDescriptorHeap | ( | FD3D12Device * | Device, |
| const TCHAR * | DebugName, | ||
| ERHIDescriptorHeapType | HeapType, | ||
| uint32 | NumDescriptors, | ||
| ED3D12DescriptorHeapFlags | Flags, | ||
| bool | bGlobal = false |
||
| ) |
| FD3D12OfflineDescriptor UE::D3D12Descriptors::CreateOfflineCopy | ( | FD3D12Device * | Device, |
| D3D12_CPU_DESCRIPTOR_HANDLE | InDescriptor, | ||
| ERHIDescriptorHeapType | InType | ||
| ) |
| FD3D12OfflineDescriptor UE::D3D12Descriptors::CreateOfflineCopy | ( | FD3D12Device * | Device, |
| FD3D12DescriptorHeap * | InHeap, | ||
| FRHIDescriptorHandle | InHandle | ||
| ) |
| void UE::D3D12Descriptors::FreeOfflineCopy | ( | FD3D12Device * | Device, |
| FD3D12OfflineDescriptor & | InDescriptor, | ||
| ERHIDescriptorHeapType | InType | ||
| ) |