#include <D3D12Descriptors.h>
◆ FD3D12DescriptorHeap() [1/3]
| FD3D12DescriptorHeap::FD3D12DescriptorHeap |
( |
| ) |
|
|
delete |
◆ FD3D12DescriptorHeap() [2/3]
◆ FD3D12DescriptorHeap() [3/3]
◆ ~FD3D12DescriptorHeap()
| FD3D12DescriptorHeap::~FD3D12DescriptorHeap |
( |
| ) |
|
◆ CanBePooled()
| bool FD3D12DescriptorHeap::CanBePooled |
( |
| ) |
const |
|
inline |
◆ GetCPUSlotHandle()
| D3D12_CPU_DESCRIPTOR_HANDLE FD3D12DescriptorHeap::GetCPUSlotHandle |
( |
uint32 |
Slot | ) |
const |
|
inline |
◆ GetDescriptorSize()
| uint32 FD3D12DescriptorHeap::GetDescriptorSize |
( |
| ) |
const |
|
inline |
◆ GetDescriptorTypeMask()
◆ GetFlags()
◆ GetGPUSlotHandle()
◆ GetHeap()
◆ GetMemorySize()
| uint32 FD3D12DescriptorHeap::GetMemorySize |
( |
| ) |
const |
|
inline |
◆ GetNumDescriptors()
| uint32 FD3D12DescriptorHeap::GetNumDescriptors |
( |
| ) |
const |
|
inline |
◆ GetOffset()
| uint32 FD3D12DescriptorHeap::GetOffset |
( |
| ) |
const |
|
inline |
◆ GetType()
◆ IsGlobal()
| bool FD3D12DescriptorHeap::IsGlobal |
( |
| ) |
const |
|
inline |
◆ IsSuballocation()
| bool FD3D12DescriptorHeap::IsSuballocation |
( |
| ) |
const |
|
inline |
The documentation for this struct was generated from the following files: