UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Mass::Tweakables Namespace Reference

Variables

bool bAllowParallelExecution = true
 
bool bFullyParallel = MASS_DO_PARALLEL
 
bool bMakePrePhysicsTickFunctionHighPriority = true
 
FAutoConsoleVariableRef CVars []
 

Variable Documentation

◆ bAllowParallelExecution

bool UE::Mass::Tweakables::bAllowParallelExecution = true

Controls whether ParallelForEachEntityChunk actually performs ParallelFor operations. If false the call is passed to the regular ForEachEntityChunk call.

◆ bFullyParallel

bool UE::Mass::Tweakables::bFullyParallel = MASS_DO_PARALLEL

◆ bMakePrePhysicsTickFunctionHighPriority

bool UE::Mass::Tweakables::bMakePrePhysicsTickFunctionHighPriority = true

◆ CVars

FAutoConsoleVariableRef UE::Mass::Tweakables::CVars[]
Initial value:
= {
{TEXT("mass.FullyParallel"), bFullyParallel, TEXT("Enables mass processing distribution to all available thread (via the task graph)")},
{TEXT("mass.MakePrePhysicsTickFunctionHighPriority"), bMakePrePhysicsTickFunctionHighPriority, TEXT("Whether to make the PrePhysics tick function high priority - can minimise GameThread waits by starting parallel work as soon as possible")},
}
#define TEXT(x)
Definition Platform.h:1272
bool bMakePrePhysicsTickFunctionHighPriority
Definition MassProcessingPhaseManager.cpp:27
bool bFullyParallel
Definition MassProcessingPhaseManager.cpp:26