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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
Functions | |
| TAutoConsoleVariable< int32 > | CVarReplayRecordingMinSpace (TEXT("localReplay.ReplayRecordingMinSpace"), 20 *(1024 *1024), TEXT("Minimum space needed to start recording a replay.")) |
| TAutoConsoleVariable< int32 > UE::Net::LocalFileReplay::CVarReplayRecordingMinSpace | ( | TEXT("localReplay.ReplayRecordingMinSpace") | , |
| 20 * | 1024 *1024, | ||
| TEXT("Minimum space needed to start recording a replay.") | |||
| ) |
| TAutoConsoleVariable< int32 > UE::Net::LocalFileReplay::CVarAllowEncryptedRecording(TEXT("localReplay.AllowEncryptedRecording"), 1, TEXT("")) | ( | TEXT("localReplay.AllowEncryptedRecording") | , |
| 1 | , | ||
| TEXT("") | |||
| ) |
| TAutoConsoleVariable< int32 > UE::Net::LocalFileReplay::CVarAllowLiveStreamDelete(TEXT("localReplay.AllowLiveStreamDelete"), 1, TEXT("")) | ( | TEXT("localReplay.AllowLiveStreamDelete") | , |
| 1 | , | ||
| TEXT("") | |||
| ) |
| TAutoConsoleVariable< float > UE::Net::LocalFileReplay::CVarChunkUploadDelayInSeconds(TEXT("localReplay.ChunkUploadDelayInSeconds"), 20.0f, TEXT("")) | ( | TEXT("localReplay.ChunkUploadDelayInSeconds") | , |
| 20. | 0f, | ||
| TEXT("") | |||
| ) |
| TAutoConsoleVariable< int32 > UE::Net::LocalFileReplay::CVarMaxBufferedStreamChunks(TEXT("localReplay.MaxBufferedStreamChunks"), 10, TEXT("")) | ( | TEXT("localReplay.MaxBufferedStreamChunks") | , |
| 10 | , | ||
| TEXT("") | |||
| ) |
| TAutoConsoleVariable< int32 > UE::Net::LocalFileReplay::CVarMaxCacheSize(TEXT("localReplay.MaxCacheSize"), 1024 *1024 *10, TEXT("")) | ( | TEXT("localReplay.MaxCacheSize") | , |
| 1024 *1024 * | 10, | ||
| TEXT("") | |||
| ) |
| TAutoConsoleVariable< int32 > UE::Net::LocalFileReplay::CVarMaxFriendlySerializeBytes(TEXT("localReplay.MaxFriendlySerializeBytes"), 64 *1024, TEXT("Maximum allowed serialized bytes when reading friendly name from file header.")) | ( | TEXT("localReplay.MaxFriendlySerializeBytes") | , |
| 64 * | 1024, | ||
| TEXT("Maximum allowed serialized bytes when reading friendly name from file header.") | |||
| ) |
| TAutoConsoleVariable< float > UE::Net::LocalFileReplay::CVarMinLoadNextChunkDelaySeconds(TEXT("localReplay.MinLoadNextChunkDelaySeconds"), 3.0f, TEXT("Minimum time to wait between conditional chunk loads.")) | ( | TEXT("localReplay.MinLoadNextChunkDelaySeconds") | , |
| 3. | 0f, | ||
| TEXT("Minimum time to wait between conditional chunk loads.") | |||
| ) |