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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Variables | |
| FAutoConsoleVariableRef | CVarUnreliableRPCQueueSize (TEXT("net.UnreliableRPCQueueSize"), UnreliableRPCQueueSize, TEXT("Maximum number of unreliable RPCs queued per object. If more RPCs are queued then older ones will be dropped.")) |
| FAutoConsoleVariableRef | CVarReliableRPCQueueSize (TEXT("net.ReliableRPCQueueSize"), ReliableRPCQueueSize, TEXT("Maximum number of reliable RPCs queued per object. This is in addition to the send window size. This is to support very large RPCs that are split into smaller pieces.")) |
| FAutoConsoleVariableRef | CVarClientToServerUnreliableRPCQueueSize (TEXT("net.ClientToServerUnreliableRPCQueueSize"), ClientToServerUnreliableRPCQueueSize, TEXT("Maximum number of unreliable RPCs queued for sending from the client to the server. If more RPCs are queued then older ones will be dropped.")) |
| FAutoConsoleVariableRef | CVarMaxSimultaneousObjectsWithRPCs (TEXT("net.MaxSimultaneousObjectsWithRPCs"), MaxSimultaneousObjectsWithRPCs, TEXT("Maximum number of objects that can have unsent RPCs at the same time. ")) |
| FAutoConsoleVariableRef UE::Net::Private::AttachmentReplicationCVars::CVarClientToServerUnreliableRPCQueueSize(TEXT("net.ClientToServerUnreliableRPCQueueSize"), ClientToServerUnreliableRPCQueueSize, TEXT("Maximum number of unreliable RPCs queued for sending from the client to the server. If more RPCs are queued then older ones will be dropped.")) | ( | TEXT("net.ClientToServerUnreliableRPCQueueSize") | , |
| ClientToServerUnreliableRPCQueueSize | , | ||
| TEXT("Maximum number of unreliable RPCs queued for sending from the client to the server. If more RPCs are queued then older ones will be dropped.") | |||
| ) |
| FAutoConsoleVariableRef UE::Net::Private::AttachmentReplicationCVars::CVarMaxSimultaneousObjectsWithRPCs(TEXT("net.MaxSimultaneousObjectsWithRPCs"), MaxSimultaneousObjectsWithRPCs, TEXT("Maximum number of objects that can have unsent RPCs at the same time. ")) | ( | TEXT("net.MaxSimultaneousObjectsWithRPCs") | , |
| MaxSimultaneousObjectsWithRPCs | , | ||
| TEXT("Maximum number of objects that can have unsent RPCs at the same time. ") | |||
| ) |
| FAutoConsoleVariableRef UE::Net::Private::AttachmentReplicationCVars::CVarReliableRPCQueueSize(TEXT("net.ReliableRPCQueueSize"), ReliableRPCQueueSize, TEXT("Maximum number of reliable RPCs queued per object. This is in addition to the send window size. This is to support very large RPCs that are split into smaller pieces.")) | ( | TEXT("net.ReliableRPCQueueSize") | , |
| ReliableRPCQueueSize | , | ||
| TEXT("Maximum number of reliable RPCs queued per object. This is in addition to the send window size. This is to support very large RPCs that are split into smaller pieces.") | |||
| ) |
| FAutoConsoleVariableRef UE::Net::Private::AttachmentReplicationCVars::CVarUnreliableRPCQueueSize(TEXT("net.UnreliableRPCQueueSize"), UnreliableRPCQueueSize, TEXT("Maximum number of unreliable RPCs queued per object. If more RPCs are queued then older ones will be dropped.")) | ( | TEXT("net.UnreliableRPCQueueSize") | , |
| UnreliableRPCQueueSize | , | ||
| TEXT("Maximum number of unreliable RPCs queued per object. If more RPCs are queued then older ones will be dropped.") | |||
| ) |