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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Classes | |
| class | FBucket |
| class | FTable |
| struct | FThread |
| class | FThreadLocalData |
Enumerations | |
| enum class | EQueueAction { Stop , Continue , RemoveAndStop , RemoveAndContinue } |
Functions | |
| UE_AUTORTFM_NOAUTORTFM FWaitState | Wait (const void *Address, bool(*CanWait)(void *), void *CanWaitContext, void(*BeforeWait)(void *), void *BeforeWaitContext) |
| UE_AUTORTFM_NOAUTORTFM FWaitState | WaitFor (const void *Address, bool(*CanWait)(void *), void *CanWaitContext, void(*BeforeWait)(void *), void *BeforeWaitContext, FMonotonicTimeSpan WaitTime) |
| UE_AUTORTFM_NOAUTORTFM FWaitState | WaitUntil (const void *Address, bool(*CanWait)(void *), void *CanWaitContext, void(*BeforeWait)(void *), void *BeforeWaitContext, FMonotonicTimePoint WaitTime) |
| UE_AUTORTFM_NOAUTORTFM void | WakeOne (const void *Address, uint64(*OnWakeState)(void *, FWakeState), void *OnWakeStateContext) |
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strong |
| UE_API FWaitState UE::ParkingLot::Private::Wait | ( | const void * | Address, |
| bool(*)(void *) | CanWait, | ||
| void * | CanWaitContext, | ||
| void(*)(void *) | BeforeWait, | ||
| void * | BeforeWaitContext | ||
| ) |
| UE_API FWaitState UE::ParkingLot::Private::WaitFor | ( | const void * | Address, |
| bool(*)(void *) | CanWait, | ||
| void * | CanWaitContext, | ||
| void(*)(void *) | BeforeWait, | ||
| void * | BeforeWaitContext, | ||
| FMonotonicTimeSpan | WaitTime | ||
| ) |
| UE_API FWaitState UE::ParkingLot::Private::WaitUntil | ( | const void * | Address, |
| bool(*)(void *) | CanWait, | ||
| void * | CanWaitContext, | ||
| void(*)(void *) | BeforeWait, | ||
| void * | BeforeWaitContext, | ||
| FMonotonicTimePoint | WaitTime | ||
| ) |