UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::PipelineCacheUtilities Namespace Reference

Functions

RENDERCORE_API bool LoadStableKeysFile (const FStringView &Filename, TArray< FStableShaderKeyAndValue > &InOutArray)
 

Function Documentation

◆ LoadStableKeysFile()

RENDERCORE_API bool UE::PipelineCacheUtilities::LoadStableKeysFile ( const FStringView Filename,
TArray< FStableShaderKeyAndValue > &  InOutArray 
)

Loads stable shader keys file (using a proprietary format). Stable key is a way to identify a shader independently of its output hash

Parameters
Filenamefilename (with path if needed)
InOutArrayarray to put the file contents. Existing array contents will be preserved and appended to
Returns
true if successful