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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Functions | |
| RENDERCORE_API bool | LoadStableKeysFile (const FStringView &Filename, TArray< FStableShaderKeyAndValue > &InOutArray) |
| RENDERCORE_API bool UE::PipelineCacheUtilities::LoadStableKeysFile | ( | const FStringView & | Filename, |
| TArray< FStableShaderKeyAndValue > & | InOutArray | ||
| ) |
Loads stable shader keys file (using a proprietary format). Stable key is a way to identify a shader independently of its output hash
| Filename | filename (with path if needed) |
| InOutArray | array to put the file contents. Existing array contents will be preserved and appended to |