UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::ShaderLibrary::Private Namespace Reference

Classes

struct  FMountedPakFileInfo
 
struct  FNamedShaderLibrary
 

Functions

FString GetShaderLibraryNameForChunk (FString const &BaseName, int32 ChunkId)
 
bool IsRunningWithPakFile ()
 
bool IsRunningWithIoStore ()
 
bool IsRunningWithZenStore ()
 
bool ShouldLookForLooseCookedChunks ()
 

Variables

int32 GProduceExtendedStats = 1
 

Function Documentation

◆ GetShaderLibraryNameForChunk()

FString UE::ShaderLibrary::Private::GetShaderLibraryNameForChunk ( FString const &  BaseName,
int32  ChunkId 
)

Helper function shared between the cooker and runtime

◆ IsRunningWithIoStore()

bool UE::ShaderLibrary::Private::IsRunningWithIoStore ( )

◆ IsRunningWithPakFile()

bool UE::ShaderLibrary::Private::IsRunningWithPakFile ( )

◆ IsRunningWithZenStore()

bool UE::ShaderLibrary::Private::IsRunningWithZenStore ( )

◆ ShouldLookForLooseCookedChunks()

bool UE::ShaderLibrary::Private::ShouldLookForLooseCookedChunks ( )

Variable Documentation

◆ GProduceExtendedStats

int32 UE::ShaderLibrary::Private::GProduceExtendedStats = 1