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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FMountedPakFileInfo (int32 InChunkId) | |
| FMountedPakFileInfo (const FString &InMountPoint, int32 InChunkId) | |
| FMountedPakFileInfo (const IPakFile &PakFile) | |
| FString | ToString () const |
Public Attributes | |
| FString | PakFilename |
| FString | MountPoint |
| int32 | ChunkId |
Static Public Attributes | |
| static TSet< FMountedPakFileInfo > | KnownPakFiles |
| static FCriticalSection | KnownPakFilesAccessLock |
Friends | |
| uint32 | GetTypeHash (const FMountedPakFileInfo &InData) |
| bool | operator== (const FMountedPakFileInfo &A, const FMountedPakFileInfo &B) |
Descriptor used to pass the pak file information to the library as we cannot store IPakFile ref
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| int32 UE::ShaderLibrary::Private::FMountedPakFileInfo::ChunkId |
Chunk ID
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Holds a set of all known paks that can be added very early. Each library on Open will traverse that list.
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Guards access to the list of known pak files
| FString UE::ShaderLibrary::Private::FMountedPakFileInfo::MountPoint |
In-game path for the pak content
| FString UE::ShaderLibrary::Private::FMountedPakFileInfo::PakFilename |
Pak filename (external OS filename)