UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::UMG Namespace Reference

Namespaces

namespace  Private
 

Classes

struct  FUMGLegacyPlayerProvider
 

Variables

int32 GFlushUMGAnimationsAtEndOfFrame = 1
 
float GAnimationBudgetMs = 0.0f
 
FAutoConsoleVariableRef CVarAnimationBudgetMs (TEXT("UMG.AnimationBudgetMs"), GAnimationBudgetMs,)
 
bool GVarAnimationDetailedLogging = false
 
FAutoConsoleVariableRef CVarAnimationDetailedLogging (TEXT("UMG.AnimationDetailedLogging"), GVarAnimationDetailedLogging,)
 
bool GVarAnimationMarkers = false
 
FAutoConsoleVariableRef CVarAnimationMarkers (TEXT("UMG.AnimationMarkers"), GVarAnimationMarkers,)
 

Variable Documentation

◆ CVarAnimationBudgetMs

FAutoConsoleVariableRef UE::UMG::CVarAnimationBudgetMs(TEXT("UMG.AnimationBudgetMs"), GAnimationBudgetMs,) ( TEXT("UMG.AnimationBudgetMs")  ,
GAnimationBudgetMs   
)

◆ CVarAnimationDetailedLogging

FAutoConsoleVariableRef UE::UMG::CVarAnimationDetailedLogging(TEXT("UMG.AnimationDetailedLogging"), GVarAnimationDetailedLogging,) ( TEXT("UMG.AnimationDetailedLogging")  ,
GVarAnimationDetailedLogging   
)

◆ CVarAnimationMarkers

FAutoConsoleVariableRef UE::UMG::CVarAnimationMarkers(TEXT("UMG.AnimationMarkers"), GVarAnimationMarkers,) ( TEXT("UMG.AnimationMarkers")  ,
GVarAnimationMarkers   
)

◆ GAnimationBudgetMs

float UE::UMG::GAnimationBudgetMs = 0.0f

◆ GFlushUMGAnimationsAtEndOfFrame

int32 UE::UMG::GFlushUMGAnimationsAtEndOfFrame = 1

◆ GVarAnimationDetailedLogging

bool UE::UMG::GVarAnimationDetailedLogging = false

◆ GVarAnimationMarkers

bool UE::UMG::GVarAnimationMarkers = false