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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Classes | |
| class | FWindowsRawInputRunnable |
Functions | |
| DECLARE_LOG_CATEGORY_EXTERN (LogWindowsRawInputThread, Display, VeryVerbose) | |
| DEFINE_LOG_CATEGORY (LogWindowsRawInputThread) | |
Variables | |
| constexpr uint32 | WM_UE_RAWINPUT_QUIT = WM_APP |
| constexpr uint32 | WM_UE_RAWINPUT_REGISTER = WM_APP + 1 |
| constexpr uint32 | WM_UE_RAWINPUT_UNREGISTER = WM_APP + 2 |
| FAutoConsoleVariableRef | CVarUseWorkerThreadForRawInput (TEXT("WindowsApplication.UseWorkerThreadForRawInput"), bUseWorkerThreadForRawInput, TEXT("Use a worker thread for raw input messages to remove processing from game thread." " Mice with high polling rates can take multiple milliseconds per frame even on fast CPUs." " When the cvar is changed a CVarSinkHandler will attempt to switch the thread used for handling inputs.")) |
| UE::WindowsApplication::RawInputThread::DECLARE_LOG_CATEGORY_EXTERN | ( | LogWindowsRawInputThread | , |
| Display | , | ||
| VeryVerbose | |||
| ) |
| UE::WindowsApplication::RawInputThread::DEFINE_LOG_CATEGORY | ( | LogWindowsRawInputThread | ) |
| FAutoConsoleVariableRef UE::WindowsApplication::RawInputThread::CVarUseWorkerThreadForRawInput(TEXT("WindowsApplication.UseWorkerThreadForRawInput"), bUseWorkerThreadForRawInput, TEXT("Use a worker thread for raw input messages to remove processing from game thread." " Mice with high polling rates can take multiple milliseconds per frame even on fast CPUs." " When the cvar is changed a CVarSinkHandler will attempt to switch the thread used for handling inputs.")) | ( | TEXT("WindowsApplication.UseWorkerThreadForRawInput") | , |
| bUseWorkerThreadForRawInput | , | ||
| TEXT("Use a worker thread for raw input messages to remove processing from game thread." " Mice with high polling rates can take multiple milliseconds per frame even on fast CPUs." " When the cvar is changed a CVarSinkHandler will attempt to switch the thread used for handling inputs.") | |||
| ) |
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constexpr |