UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FBaseChannelFormatConverter::FChannelMixEntry Struct Reference

#include <AudioChannelFormatConverter.h>

Public Attributes

int32 InputChannelIndex = 0
 
int32 OutputChannelIndex = 0
 
float Gain = 0.f
 

Detailed Description

FChannelMixEntry denotes how an input channel should be mixed into an output channel.

Member Data Documentation

◆ Gain

float Audio::FBaseChannelFormatConverter::FChannelMixEntry::Gain = 0.f

The scalar gain to apply to input audio samples when adding them to output audio samples.

◆ InputChannelIndex

int32 Audio::FBaseChannelFormatConverter::FChannelMixEntry::InputChannelIndex = 0

The index of the input channel to use as a source.

◆ OutputChannelIndex

int32 Audio::FBaseChannelFormatConverter::FChannelMixEntry::OutputChannelIndex = 0

The index of the output channel to use as a destination.


The documentation for this struct was generated from the following file: