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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AudioChannelFormatConverter.h>
Public Attributes | |
| int32 | InputChannelIndex = 0 |
| int32 | OutputChannelIndex = 0 |
| float | Gain = 0.f |
FChannelMixEntry denotes how an input channel should be mixed into an output channel.
| float Audio::FBaseChannelFormatConverter::FChannelMixEntry::Gain = 0.f |
The scalar gain to apply to input audio samples when adding them to output audio samples.
| int32 Audio::FBaseChannelFormatConverter::FChannelMixEntry::InputChannelIndex = 0 |
The index of the input channel to use as a source.
| int32 Audio::FBaseChannelFormatConverter::FChannelMixEntry::OutputChannelIndex = 0 |
The index of the output channel to use as a destination.