#include <ExternalCollisionData.h>
◆ FBreakingDataExt() [1/3]
| Chaos::FBreakingDataExt::FBreakingDataExt |
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◆ FBreakingDataExt() [2/3]
◆ FBreakingDataExt() [3/3]
| Chaos::FBreakingDataExt::FBreakingDataExt |
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const FBreakingData & |
InBreakingData | ) |
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◆ AngularVelocity
| FVec3 Chaos::FBreakingDataExt::AngularVelocity |
◆ BoundingBox
| FBox Chaos::FBreakingDataExt::BoundingBox |
◆ BoundingboxExtentMax
| FReal Chaos::FBreakingDataExt::BoundingboxExtentMax |
◆ BoundingboxExtentMin
| FReal Chaos::FBreakingDataExt::BoundingboxExtentMin |
◆ BoundingboxVolume
| FReal Chaos::FBreakingDataExt::BoundingboxVolume |
◆ Location
| FVec3 Chaos::FBreakingDataExt::Location |
◆ Mass
| FReal Chaos::FBreakingDataExt::Mass |
◆ PhysicalMaterialName
| FName Chaos::FBreakingDataExt::PhysicalMaterialName |
◆ SurfaceType
| int32 Chaos::FBreakingDataExt::SurfaceType |
◆ TransformRotation
| FQuat Chaos::FBreakingDataExt::TransformRotation |
◆ TransformScale
| FVector Chaos::FBreakingDataExt::TransformScale |
◆ TransformTranslation
| FVector Chaos::FBreakingDataExt::TransformTranslation |
◆ Velocity
| FVec3 Chaos::FBreakingDataExt::Velocity |
The documentation for this struct was generated from the following file: