#include <CCDUtilities.h>
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| static FRigidTransform3 | GetParticleTransformAtTOI (const FGeometryParticleHandle *Particle, const FReal TOI, const FReal Dt) |
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| static bool | DeltaExceedsThreshold (const FVec3 &AxisThreshold, const FVec3 &DeltaX, const FQuat &R) |
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| static bool | DeltaExceedsThreshold (const FVec3 &AxisThreshold, const FVec3 &DeltaX, const FQuat &R, FVec3 &OutAbsLocalDelta, FVec3 &AxisThresholdScaled, FVec3 &AxisThresholdDiff) |
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| static bool | DeltaExceedsThreshold (const FVec3 &AxisThreshold0, const FVec3 &DeltaX0, const FQuat &R0, const FVec3 &AxisThreshold1, const FVec3 &DeltaX1, const FQuat &R1) |
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| static bool | DeltaExceedsThreshold (const FGeometryParticleHandle &Particle0, const FGeometryParticleHandle &Particle1) |
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| static bool | DeltaExceedsThreshold (const FGeometryParticleHandle &Particle0, const FGeometryParticleHandle &Particle1, const FReal Dt) |
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◆ DeltaExceedsThreshold() [1/5]
◆ DeltaExceedsThreshold() [2/5]
◆ DeltaExceedsThreshold() [3/5]
| bool Chaos::FCCDHelpers::DeltaExceedsThreshold |
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const FVec3 & |
AxisThreshold, |
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const FVec3 & |
DeltaX, |
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const FQuat & |
R |
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◆ DeltaExceedsThreshold() [4/5]
| bool Chaos::FCCDHelpers::DeltaExceedsThreshold |
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const FVec3 & |
AxisThreshold, |
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const FVec3 & |
DeltaX, |
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const FQuat & |
R, |
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FVec3 & |
OutAbsLocalDelta, |
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FVec3 & |
AxisThresholdScaled, |
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FVec3 & |
AxisThresholdDiff |
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◆ DeltaExceedsThreshold() [5/5]
| bool Chaos::FCCDHelpers::DeltaExceedsThreshold |
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const FVec3 & |
AxisThreshold0, |
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const FVec3 & |
DeltaX0, |
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const FQuat & |
R0, |
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const FVec3 & |
AxisThreshold1, |
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const FVec3 & |
DeltaX1, |
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const FQuat & |
R1 |
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◆ GetParticleTransformAtTOI()
The documentation for this struct was generated from the following files: