UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FConstMaterialHandle Struct Reference

#include <PhysicalMaterials.h>

Public Member Functions

CHAOS_API const FChaosPhysicsMaterialGet () const
 
bool IsValid () const
 

Public Attributes

FChaosConstMaterialHandle InnerHandle
 

Friends

bool operator== (const FConstMaterialHandle &A, const FConstMaterialHandle &B)
 
FArchiveoperator<< (FArchive &Ar, FConstMaterialHandle &Value)
 

Detailed Description

Helper wrapper to encapsulate the access through the material manager Handles returned from the material manager are only designed to be used (resolved) on the game thread by the physics interface.

Member Function Documentation

◆ Get()

const FChaosPhysicsMaterial * Chaos::FConstMaterialHandle::Get ( ) const

◆ IsValid()

bool Chaos::FConstMaterialHandle::IsValid ( ) const
inline

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FConstMaterialHandle Value 
)
friend

◆ operator==

bool operator== ( const FConstMaterialHandle A,
const FConstMaterialHandle B 
)
friend

Member Data Documentation

◆ InnerHandle

FChaosConstMaterialHandle Chaos::FConstMaterialHandle::InnerHandle

The documentation for this struct was generated from the following files: