UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FPendingSpatialDataQueue Struct Reference

#include <PendingSpatialData.h>

Public Member Functions

void Reset ()
 
int32 Num () const
 
FPendingSpatialDataFindOrAdd (const FUniqueIdx UniqueIdx, EPendingSpatialDataOperation Operation=EPendingSpatialDataOperation::Add)
 
void Remove (const FUniqueIdx UniqueIdx)
 

Public Attributes

TArray< FPendingSpatialDataPendingData
 
TArrayAsMap< FUniqueIdx, int32ParticleToPendingData
 

Member Function Documentation

◆ FindOrAdd()

FPendingSpatialData & Chaos::FPendingSpatialDataQueue::FindOrAdd ( const FUniqueIdx  UniqueIdx,
EPendingSpatialDataOperation  Operation = EPendingSpatialDataOperation::Add 
)
inline

◆ Num()

int32 Chaos::FPendingSpatialDataQueue::Num ( ) const
inline

◆ Remove()

void Chaos::FPendingSpatialDataQueue::Remove ( const FUniqueIdx  UniqueIdx)
inline

◆ Reset()

void Chaos::FPendingSpatialDataQueue::Reset ( )
inline

Member Data Documentation

◆ ParticleToPendingData

TArrayAsMap<FUniqueIdx,int32> Chaos::FPendingSpatialDataQueue::ParticleToPendingData

◆ PendingData

TArray<FPendingSpatialData> Chaos::FPendingSpatialDataQueue::PendingData

The documentation for this struct was generated from the following file: