UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FRigidParticleCoreData Struct Reference

#include <RigidParticles.h>

Public Attributes

int32 CollisionGroup = INDEX_NONE
 
uint32 CollisionConstraintFlags = 0
 
FRigidParticleControlFlags ControlFlags = {}
 
FRigidParticleTransientFlags TransientFlags = {}
 
EObjectStateType ObjectState = EObjectStateType::Uninitialized
 
EObjectStateType PreObjectState = EObjectStateType::Uninitialized
 
bool bDisabled = false
 

Member Data Documentation

◆ bDisabled

bool Chaos::FRigidParticleCoreData::bDisabled = false

◆ CollisionConstraintFlags

uint32 Chaos::FRigidParticleCoreData::CollisionConstraintFlags = 0

◆ CollisionGroup

int32 Chaos::FRigidParticleCoreData::CollisionGroup = INDEX_NONE

◆ ControlFlags

FRigidParticleControlFlags Chaos::FRigidParticleCoreData::ControlFlags = {}

◆ ObjectState

EObjectStateType Chaos::FRigidParticleCoreData::ObjectState = EObjectStateType::Uninitialized

◆ PreObjectState

EObjectStateType Chaos::FRigidParticleCoreData::PreObjectState = EObjectStateType::Uninitialized

◆ TransientFlags

FRigidParticleTransientFlags Chaos::FRigidParticleCoreData::TransientFlags = {}

The documentation for this struct was generated from the following file: