#include <SerializedMultiPhysicsState.h>
◆ FSerializedMultiPhysicsState() [1/2]
| Chaos::FSerializedMultiPhysicsState::FSerializedMultiPhysicsState |
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◆ FSerializedMultiPhysicsState() [2/2]
◆ AppendDataFromElement()
| void Chaos::FSerializedMultiPhysicsState::AppendDataFromElement |
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ElementType & |
InElement | ) |
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◆ ApplyDataToElement()
| void Chaos::FSerializedMultiPhysicsState::ApplyDataToElement |
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ElementType & |
InElement | ) |
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◆ GetHeader()
| const FHeader & Chaos::FSerializedMultiPhysicsState::GetHeader |
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◆ GetSize()
| int32 Chaos::FSerializedMultiPhysicsState::GetSize |
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◆ ReadElementDataIntoBuffer()
◆ Serialize()
| void Chaos::FSerializedMultiPhysicsState::Serialize |
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FArchive & |
Ar | ) |
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◆ SetNumOfBodies()
| void Chaos::FSerializedMultiPhysicsState::SetNumOfBodies |
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int32 |
NumBodies | ) |
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◆ SetNumOfConstraints()
| void Chaos::FSerializedMultiPhysicsState::SetNumOfConstraints |
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int32 |
NumConstraints | ) |
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The documentation for this struct was generated from the following files: