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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SuspensionBaseInterface.h>
Public Member Functions | |
| FSuspensionTargetPoint () | |
| FSuspensionTargetPoint (const FVector &InTargetPosition, const FVector &InImpactNormal, const float InHitDistance, const bool bInWheelInContact, const TEnumAsByte< EPhysicalSurface > InSurfaceType) | |
| void | Serialize (FArchive &Ar) |
Public Attributes | |
| FVector | TargetPosition = FVector::ZeroVector |
| FVector | ImpactNormal = FVector::ZeroVector |
| float | HitDistance = 0.0f |
| bool | bWheelInContact = false |
| TEnumAsByte< EPhysicalSurface > | SurfaceType = EPhysicalSurface::SurfaceType_Default |
Suspension target point data.
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inline |
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inline |
| float Chaos::FSuspensionTargetPoint::HitDistance = 0.0f |
| FVector Chaos::FSuspensionTargetPoint::ImpactNormal = FVector::ZeroVector |
| TEnumAsByte<EPhysicalSurface> Chaos::FSuspensionTargetPoint::SurfaceType = EPhysicalSurface::SurfaceType_Default |
| FVector Chaos::FSuspensionTargetPoint::TargetPosition = FVector::ZeroVector |