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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SpatialAccelerationBroadPhase.h>
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| FSimOverlapVisitor (FGeometryParticleHandle *ParticleHandle, Private::FBroadPhaseContext &InContext) | |
| FSimOverlapVisitor (FGeometryParticleHandle *ParticleHandle, const FCollisionFilterData &InSimFilterData, Private::FBroadPhaseContext &InContext) | |
| bool | VisitOverlap (const TSpatialVisitorData< FAccelerationStructureHandle > &Instance) |
| bool | VisitSweep (TSpatialVisitorData< FAccelerationStructureHandle >, FQueryFastData &CurData) |
| bool | VisitRaycast (TSpatialVisitorData< FAccelerationStructureHandle >, FQueryFastData &CurData) |
| const void * | GetQueryData () const |
| const void * | GetSimData () const |
| bool | ShouldIgnore (const TSpatialVisitorData< FAccelerationStructureHandle > &Instance) const |
| const void * | GetQueryPayload () const |
| bool | HasBlockingHit () const |
| UE_INTERNAL bool | PrePreFilter (const FAccelerationStructureHandle &Payload) const |
A visitor for the spatial partitioning system used to build the set of objects overlapping a bounding box.
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Return a pointer to the payload on which we are querying the acceleration structure
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