#include <Sphere.h>
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| static FORCEINLINE void | ComputeSamplePoints (TArray< TVec2< T > > &Points, const TSphere< T, 2 > &Sphere, const int32 NumPoints) |
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| static FORCEINLINE void | ComputeGoldenSpiralPoints (TArray< TVec2< T > > &Points, const TSphere< T, 2 > &Sphere, const int32 NumPoints) |
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| static FORCEINLINE void | ComputeGoldenSpiralPoints (TArray< TVec2< T > > &Points, const TVec2< T > &Center, const T Radius, const int32 NumPoints, const int32 SpiralSeed=0) |
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◆ ComputeGoldenSpiralPoints() [1/2]
Returns NumPoints points evenly distributed on a 2D Sphere (disk).
◆ ComputeGoldenSpiralPoints() [2/2]
◆ ComputeSamplePoints()
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Sphere.h