#include <CrossCompilerCommon.h>
◆ bHasRegularUniformBuffers
| bool CrossCompiler::FShaderBindings::bHasRegularUniformBuffers |
◆ InOutMask
◆ NumAccelerationStructures
| uint8 CrossCompiler::FShaderBindings::NumAccelerationStructures |
◆ NumSamplers
| uint8 CrossCompiler::FShaderBindings::NumSamplers |
◆ NumUAVs
| uint8 CrossCompiler::FShaderBindings::NumUAVs |
◆ NumUniformBuffers
| uint8 CrossCompiler::FShaderBindings::NumUniformBuffers |
◆ PackedGlobalArrays
◆ PackedUniformBuffers
◆ ShaderResourceTable
The documentation for this struct was generated from the following file: