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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for F3DPathExecutionToken:Public Member Functions | |
| F3DPathExecutionToken (FMovieSceneObjectBindingID InPathBindingID, float InTiming, MovieScene3DPathSection_Axis InFrontAxisEnum, MovieScene3DPathSection_Axis InUpAxisEnum, bool bInFollow, bool bInReverse, bool bInForceUpright) | |
| void | Eval (USceneComponent *SceneComponent, USplineComponent *SplineComponent, FVector &OutTranslation, FRotator &OutRotation) |
| virtual void | Execute (const FMovieSceneContext &Context, const FMovieSceneEvaluationOperand &Operand, FPersistentEvaluationData &PersistentData, IMovieScenePlayer &Player) override |
Public Member Functions inherited from IMovieSceneExecutionToken | |
| virtual | ~IMovieSceneExecutionToken () |
A movie scene execution token that stores a specific spline component, and an operand
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inline |
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inline |
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inlineoverridevirtual |
Execute this token, operating on all objects referenced by 'Operand'
Implements IMovieSceneExecutionToken.
| bool F3DPathExecutionToken::bFollow |
| bool F3DPathExecutionToken::bForceUpright |
| bool F3DPathExecutionToken::bReverse |
| MovieScene3DPathSection_Axis F3DPathExecutionToken::FrontAxisEnum |
| FMovieSceneObjectBindingID F3DPathExecutionToken::PathBindingID |
| float F3DPathExecutionToken::Timing |
| MovieScene3DPathSection_Axis F3DPathExecutionToken::UpAxisEnum |