UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAABBTimeSliceCVars Struct Reference

#include <AABBTree.h>

Static Public Attributes

static CHAOS_API bool bUseTimeSliceMillisecondBudget = true
 
static CHAOS_API FAutoConsoleVariableRef CVarUseTimeSliceByMillisecondBudget
 
static CHAOS_API float MaxProcessingTimePerSliceSeconds = 0.001f
 
static CHAOS_API FAutoConsoleVariableRef CVarMaxProcessingTimePerSlice
 
static CHAOS_API int32 MinNodesChunkToProcessBetweenTimeChecks = 250
 
static CHAOS_API FAutoConsoleVariableRef CVarMinNodesChunkToProcessBetweenTimeChecks
 
static CHAOS_API int32 MinDataChunkToProcessBetweenTimeChecks = 500
 
static CHAOS_API FAutoConsoleVariableRef CVarMinDataChunkToProcessBetweenTimeChecks
 

Member Data Documentation

◆ bUseTimeSliceMillisecondBudget

bool FAABBTimeSliceCVars::bUseTimeSliceMillisecondBudget = true
static

◆ CVarMaxProcessingTimePerSlice

FAutoConsoleVariableRef FAABBTimeSliceCVars::CVarMaxProcessingTimePerSlice
static

◆ CVarMinDataChunkToProcessBetweenTimeChecks

FAutoConsoleVariableRef FAABBTimeSliceCVars::CVarMinDataChunkToProcessBetweenTimeChecks
static

◆ CVarMinNodesChunkToProcessBetweenTimeChecks

FAutoConsoleVariableRef FAABBTimeSliceCVars::CVarMinNodesChunkToProcessBetweenTimeChecks
static

◆ CVarUseTimeSliceByMillisecondBudget

FAutoConsoleVariableRef FAABBTimeSliceCVars::CVarUseTimeSliceByMillisecondBudget
static

◆ MaxProcessingTimePerSliceSeconds

float FAABBTimeSliceCVars::MaxProcessingTimePerSliceSeconds = 0.001f
static

◆ MinDataChunkToProcessBetweenTimeChecks

int32 FAABBTimeSliceCVars::MinDataChunkToProcessBetweenTimeChecks = 500
static

◆ MinNodesChunkToProcessBetweenTimeChecks

int32 FAABBTimeSliceCVars::MinNodesChunkToProcessBetweenTimeChecks = 250
static

The documentation for this struct was generated from the following files: