#include <AITypes.h>
◆ FAIResourcesSet() [1/2]
◆ FAIResourcesSet() [2/2]
| FAIResourcesSet::FAIResourcesSet |
( |
const FAIResourceID & |
Resource | ) |
|
|
inline |
◆ AddResource()
◆ AddResourceIndex()
◆ Clear()
| void FAIResourcesSet::Clear |
( |
| ) |
|
|
inline |
◆ ContainsResource()
◆ ContainsResourceIndex()
| bool FAIResourcesSet::ContainsResourceIndex |
( |
uint8 |
ResourceID | ) |
const |
|
inline |
◆ IsEmpty()
| bool FAIResourcesSet::IsEmpty |
( |
| ) |
const |
|
inline |
◆ RemoveResource()
◆ RemoveResourceIndex()
◆ AllResources
◆ MaxFlags
◆ NoResources
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/AIModule/Classes/AITypes.h