UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAITeamStimulusEvent Struct Reference

#include <AISense_Team.h>

Public Types

typedef UAISense_Team FSenseClass
 

Public Member Functions

 FAITeamStimulusEvent ()
 
AIMODULE_API FAITeamStimulusEvent (AActor *InBroadcaster, AActor *InEnemy, const FVector &InLastKnowLocation, float EventRange, float PassedInfoAge=0.f, float InStrength=1.f)
 
void CacheBroadcastLocation ()
 
const FVectorGetBroadcastLocation () const
 

Public Attributes

FVector LastKnowLocation
 
float RangeSq
 
float InformationAge
 
FGenericTeamId TeamIdentifier
 
float Strength
 
TObjectPtr< AActorEnemy
 

Member Typedef Documentation

◆ FSenseClass

Constructor & Destructor Documentation

◆ FAITeamStimulusEvent() [1/2]

FAITeamStimulusEvent::FAITeamStimulusEvent ( )
inline

◆ FAITeamStimulusEvent() [2/2]

FAITeamStimulusEvent::FAITeamStimulusEvent ( AActor InBroadcaster,
AActor InEnemy,
const FVector InLastKnowLocation,
float  EventRange,
float  PassedInfoAge = 0.f,
float  InStrength = 1.f 
)

Member Function Documentation

◆ CacheBroadcastLocation()

void FAITeamStimulusEvent::CacheBroadcastLocation ( )
inline

◆ GetBroadcastLocation()

const FVector & FAITeamStimulusEvent::GetBroadcastLocation ( ) const
inline

Member Data Documentation

◆ Enemy

TObjectPtr<AActor> FAITeamStimulusEvent::Enemy

◆ InformationAge

float FAITeamStimulusEvent::InformationAge

◆ LastKnowLocation

FVector FAITeamStimulusEvent::LastKnowLocation

◆ RangeSq

float FAITeamStimulusEvent::RangeSq

◆ Strength

float FAITeamStimulusEvent::Strength

◆ TeamIdentifier

FGenericTeamId FAITeamStimulusEvent::TeamIdentifier

The documentation for this struct was generated from the following files: