#include <AISense_Team.h>
◆ FSenseClass
◆ FAITeamStimulusEvent() [1/2]
| FAITeamStimulusEvent::FAITeamStimulusEvent |
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inline |
◆ FAITeamStimulusEvent() [2/2]
| FAITeamStimulusEvent::FAITeamStimulusEvent |
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AActor * |
InBroadcaster, |
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AActor * |
InEnemy, |
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const FVector & |
InLastKnowLocation, |
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float |
EventRange, |
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float |
PassedInfoAge = 0.f, |
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float |
InStrength = 1.f |
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) |
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◆ CacheBroadcastLocation()
| void FAITeamStimulusEvent::CacheBroadcastLocation |
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inline |
◆ GetBroadcastLocation()
| const FVector & FAITeamStimulusEvent::GetBroadcastLocation |
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const |
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inline |
◆ Enemy
◆ InformationAge
| float FAITeamStimulusEvent::InformationAge |
◆ LastKnowLocation
| FVector FAITeamStimulusEvent::LastKnowLocation |
◆ RangeSq
| float FAITeamStimulusEvent::RangeSq |
◆ Strength
| float FAITeamStimulusEvent::Strength |
◆ TeamIdentifier
The documentation for this struct was generated from the following files: