UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FActivatedCells Struct Reference

#include <WorldPartitionStreamingPolicy.h>

Public Member Functions

void Add (const UWorldPartitionRuntimeCell *InCell)
 
void Remove (const UWorldPartitionRuntimeCell *InCell)
 
bool Contains (const UWorldPartitionRuntimeCell *InCell) const
 
void OnAddedToWorld (const UWorldPartitionRuntimeCell *InCell)
 
void OnRemovedFromWorld (const UWorldPartitionRuntimeCell *InCell)
 
void Reset ()
 
const TSet< TObjectPtr< const UWorldPartitionRuntimeCell > > & GetCells () const
 
const TSet< const UWorldPartitionRuntimeCell * > & GetPendingAddToWorldCells () const
 

Member Function Documentation

◆ Add()

void FActivatedCells::Add ( const UWorldPartitionRuntimeCell InCell)

◆ Contains()

bool FActivatedCells::Contains ( const UWorldPartitionRuntimeCell InCell) const
inline

◆ GetCells()

const TSet< TObjectPtr< const UWorldPartitionRuntimeCell > > & FActivatedCells::GetCells ( ) const
inline

◆ GetPendingAddToWorldCells()

const TSet< const UWorldPartitionRuntimeCell * > & FActivatedCells::GetPendingAddToWorldCells ( ) const
inline

◆ OnAddedToWorld()

void FActivatedCells::OnAddedToWorld ( const UWorldPartitionRuntimeCell InCell)

◆ OnRemovedFromWorld()

void FActivatedCells::OnRemovedFromWorld ( const UWorldPartitionRuntimeCell InCell)

◆ Remove()

void FActivatedCells::Remove ( const UWorldPartitionRuntimeCell InCell)

◆ Reset()

void FActivatedCells::Reset ( )

The documentation for this struct was generated from the following files: