#include <World.h>
◆ ESpawnActorNameMode
| Enumerator |
|---|
| Required_Fatal | |
| Required_ErrorAndReturnNull | |
| Required_ReturnNull | |
| Requested | |
◆ FActorSpawnParameters()
| FActorSpawnParameters::FActorSpawnParameters |
( |
| ) |
|
◆ IsRemoteOwned()
| bool FActorSpawnParameters::IsRemoteOwned |
( |
| ) |
const |
|
inline |
◆ UNetActorFactory
◆ UPackageMapClient
◆ bAllowDuringConstructionScript
| uint8 FActorSpawnParameters::bAllowDuringConstructionScript |
◆ bDeferConstruction
| uint8 FActorSpawnParameters::bDeferConstruction |
◆ bForceGloballyUniqueName
| uint8 FActorSpawnParameters::bForceGloballyUniqueName |
◆ bNoFail
| uint8 FActorSpawnParameters::bNoFail |
◆ CustomPreSpawnInitalization
◆ Instigator
| APawn* FActorSpawnParameters::Instigator |
◆ Name
| FName FActorSpawnParameters::Name |
◆ NameMode
◆ ObjectFlags
◆ OverrideLevel
| class ULevel* FActorSpawnParameters::OverrideLevel |
◆ OverrideParentComponent
| class UChildActorComponent* FActorSpawnParameters::OverrideParentComponent |
◆ Owner
| AActor* FActorSpawnParameters::Owner |
◆ SpawnCollisionHandlingOverride
Method for resolving collisions at the spawn point. Undefined means no override, use the actor's setting.
◆ Template
| AActor* FActorSpawnParameters::Template |
◆ TransformScaleMethod
Determines whether to multiply or override root component with provided spawn transform
The documentation for this struct was generated from the following files:
- Engine/Source/Runtime/Engine/Classes/Engine/World.h
- Engine/Source/Runtime/Engine/Private/World.cpp