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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Engine/World.h"#include "Engine/ChildConnection.h"#include "Engine/GameInstance.h"#include "Engine/CollisionProfile.h"#include "Engine/PawnIterator.h"#include "Engine/GameViewportClient.h"#include "HAL/FileManager.h"#include "Engine/PendingNetGame.h"#include "Misc/Paths.h"#include "Logging/LogScopedCategoryAndVerbosityOverride.h"#include "Logging/LogScopedVerbosityOverride.h"#include "Particles/ParticleSystemComponent.h"#include "StateStreamManager.h"#include "Stats/StatsMisc.h"#include "Misc/ScopedSlowTask.h"#include "SceneInterface.h"#include "UObject/AssetRegistryTagsContext.h"#include "UObject/ObjectRedirector.h"#include "SceneView.h"#include "UObject/ObjectSaveContext.h"#include "UObject/UObjectAnnotation.h"#include "Misc/PackageName.h"#include "Misc/DataValidation.h"#include "GameMapsSettings.h"#include "TimerManager.h"#include "AI/NavigationSystemBase.h"#include "Engine/MapBuildDataRegistry.h"#include "Model.h"#include "Engine/LevelBounds.h"#include "UObject/MetaData.h"#include "Serialization/ArchiveReplaceObjectRef.h"#include "Engine/Canvas.h"#include "GameFramework/DefaultPhysicsVolume.h"#include "RendererInterface.h"#include "DataDrivenShaderPlatformInfo.h"#include "Engine/LevelStreaming.h"#include "Engine/LevelStreamingGCHelper.h"#include "Engine/StaticMesh.h"#include "Materials/MaterialInstance.h"#include "Engine/LocalPlayer.h"#include "ComponentReregisterContext.h"#include "UnrealEngine.h"#include "Framework/Application/SlateApplication.h"#include "Engine/LevelScriptActor.h"#include "Engine/CullDistanceVolume.h"#include "Engine/Console.h"#include "Engine/WorldComposition.h"#include "ExternalPackageHelper.h"#include "WorldPartition/WorldPartition.h"#include "WorldPartition/DataLayer/DataLayerManager.h"#include "WorldPartition/DataLayer/WorldDataLayers.h"#include "WorldPartition/WorldPartitionActorDescUtils.h"#include "GameFramework/GameNetworkManager.h"#include "GameFramework/CharacterMovementComponent.h"#include "Net/NetworkProfiler.h"#include "TickTaskManagerInterface.h"#include "FXSystem.h"#include "AudioDevice.h"#include "VisualLogger/VisualLogger.h"#include "LevelUtils.h"#include "Physics/Experimental/PhysScene_Chaos.h"#include "AI/AISystemBase.h"#include "Camera/CameraActor.h"#include "Engine/NetworkObjectList.h"#include "GameFramework/GameStateBase.h"#include "PhysicsEngine/PhysicsConstraintComponent.h"#include "Physics/Experimental/ChaosEventRelay.h"#include "Components/BrushComponent.h"#include "Engine/Polys.h"#include "Components/ModelComponent.h"#include "Engine/LevelScriptBlueprint.h"#include "Engine/DemoNetDriver.h"#include "VT/LightmapVirtualTexture.h"#include "Materials/MaterialParameterCollectionInstance.h"#include "ProfilingDebugging/LoadTimeTracker.h"#include "Streaming/ServerStreamingLevelsVisibility.h"#include "Streaming/LevelStreamingDelegates.h"#include "Streaming/StreamingWorldSubsystemInterface.h"#include "Components/UnregisterComponentContext.h"#include "Misc/ScopeRWLock.h"#include "Chaos/ChaosDebugNameDefines.h"#include "PhysicsField/PhysicsFieldComponent.h"#include "EngineModule.h"#include "Streaming/TextureStreamingHelpers.h"#include "Net/DataChannel.h"#include "Engine/LevelStreamingPersistent.h"#include "AI/Navigation/AvoidanceManager.h"#include "PhysicsEngine/PhysicsConstraintActor.h"#include "PhysicsEngine/PhysicsCollisionHandler.h"#include "Engine/ShadowMapTexture2D.h"#include "Components/LineBatchComponent.h"#include "Materials/MaterialParameterCollection.h"#include "PhysicsEngine/PhysicsSettings.h"#include "Engine/LightMapTexture2D.h"#include "UObject/UObjectThreadContext.h"#include "Engine/CoreSettings.h"#include "Net/PerfCountersHelpers.h"#include "InGamePerformanceTracker.h"#include "Engine/AssetManager.h"#include "Templates/GuardValueAccessors.h"#include "Engine/HLODProxy.h"#include "MoviePlayerProxy.h"#include "ObjectTrace.h"#include "ReplaySubsystem.h"#include "Net/NetPing.h"#include "AssetRegistry/AssetRegistryModule.h"#include "ProfilingDebugging/CountersTrace.h"#include "Streaming/AsyncRegisterLevelContext.h"#include "Iris/ReplicationSystem/ReplicationSystem.h"#include "Net/Iris/ReplicationSystem/EngineReplicationBridge.h"#include "ChaosSolversModule.h"#include "HAL/LowLevelMemStats.h"#include "ProfilingDebugging/AssetMetadataTrace.h"Classes | |
| struct | UE::Private::World::FStreamingLevelsToConsiderIterationScope |
| class | FAdaptiveAddToWorld |
| class | FArchiveReplaceOrClearGarbageReferences< T > |
Namespaces | |
| namespace | UE |
| namespace | UE::Private |
| namespace | UE::Private::World |
| namespace | UE::Gameplay |
| namespace | UE::Gameplay::CVars |
Macros | |
| #define | LOCTEXT_NAMESPACE "World" |
| #define | SCOPE_TIME_TO_VAR(V) |
Variables | |
| FAutoConsoleVariableRef | CVarLevelVisibilityPrioritySort (TEXT("LevelStreaming.VisibilityPrioritySort"), GLevelVisibilityPrioritySort, TEXT("3 - Interleave adds and removes, starting with remove\n")) |
| FAutoConsoleVariableRef | CVarDisableRemapScriptActors (TEXT("net.DisableRemapScriptActors"), bDisableRemapScriptActors, TEXT("When set, disables name remapping of compiled script actors (for networking)")) |
| FAutoConsoleVariableRef | CVarDisableInGamePerfTrackersForUninitializedWorlds (TEXT("s.World.SkipPerfTrackerForUninitializedWorlds"), bDisableInGamePerfTrackersForUninitializedWorlds, TEXT("When set, disables allocation of InGamePerformanceTrackers for Worlds that aren't initialized.")) |
| FAutoConsoleVariableRef | CVarCreateStaticLevelCollection (TEXT("s.World.CreateStaticLevelCollection"), bCreateStaticLevelCollection, TEXT("If this is 0, static streaming levels will be part of the main DynamicSourceLevels collection.")) |
| FAutoConsoleVariableRef | CVarShouldInitWorldReleaseScene (TEXT("s.World.ShouldInitWorldReleaseScene"), GShouldInitWorldReleaseScene, TEXT("Set to false to revert to earlier behavior (causes leaking Scene and associated resources in certain situations)."), ECVF_Default) |
| FAutoConsoleVariableRef | CVarIncorrectComponentUnregistrationIsFatal (TEXT("s.World.IncorrectComponentUnregistrationIsFatal"), bIncorrectComponentUnregistrationIsFatal, TEXT("When set, incorrect component unregistration will log a fatal error.")) |
| FAutoConsoleVariableRef | CVarForceFlushAllAsyncLoadsDuringLevelStreaming (TEXT("s.World.ForceFlushAllAsyncLoadsDuringLevelStreaming"), bForceFlushAllAsyncLoadsDuringLevelStreaming, TEXT("When set, level streaming will wait for all outstanding async loads globally.")) |
| FAutoConsoleVariableRef | CVarAdaptiveAddToWorldEnabled (TEXT("s.AdaptiveAddToWorld.Enabled"), GAdaptiveAddToWorldEnabled, TEXT("Enables the adaptive AddToWorld timeslice (replaces s.LevelStreamingActorsUpdateTimeLimit) (default: off)")) |
| FAutoConsoleVariableRef | CVarAdaptiveAddToWorldMethod (TEXT("s.AdaptiveAddToWorld.Method"), GAdaptiveAddToWorldMethod, TEXT("1 - compute the target timeslice based on total work time for levels in flight (this avoids slowing before a level completes)\n")) |
| FAutoConsoleVariableRef | CVarAdaptiveAddToWorldTimeSliceMin (TEXT("s.AdaptiveAddToWorld.AddToWorldTimeSliceMin"), GAdaptiveAddToWorldTimeSliceMin, TEXT("Minimum adaptive AddToWorld timeslice")) |
| FAutoConsoleVariableRef | CVarAdaptiveAddToWorldTimeSliceMax (TEXT("s.AdaptiveAddToWorld.AddToWorldTimeSliceMax"), GAdaptiveAddToWorldTimeSliceMax, TEXT("Maximum adaptive AddToWorld timeslice")) |
| FAutoConsoleVariableRef | CVarAdaptiveAddToWorldTargetMaxTimeRemaining (TEXT("s.AdaptiveAddToWorld.TargetMaxTimeRemaining"), GAdaptiveAddToWorldTargetMaxTimeRemaining, TEXT("Target max time remaining in seconds. If our estimated completion time is longer than this, the timeslice will increase. Lower values are more aggressive")) |
| FAutoConsoleVariableRef | CVarAdaptiveAddToWorldTimeSliceMaxIncreasePerSecond (TEXT("s.AdaptiveAddToWorld.TimeSliceMaxIncreasePerSecond"), GAdaptiveAddToWorldTimeSliceMaxIncreasePerSecond, TEXT("Max rate at which the adptive AddToWorld timeslice will increase. Set to 0 to increase instantly")) |
| FAutoConsoleVariableRef | CVarAdaptiveAddToWorldTimesliceReductionSpeedPerSecond (TEXT("s.AdaptiveAddToWorld.TimeSliceMaxReducePerSecond"), GAdaptiveAddToWorldTimeSliceMaxReducePerSecond, TEXT("Max rate at which the adptive AddToWorld timeslice will reduce. Set to 0 to reduce instantly")) |
| UWorldProxy | GWorld |
| PRAGMA_DISABLE_DEPRECATION_WARNINGS | |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS | |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS ENGINE_API bool | GIsLowMemory |
| #define LOCTEXT_NAMESPACE "World" |
| #define SCOPE_TIME_TO_VAR | ( | V | ) |
Empty macro, when not doing timing
| CSV_DECLARE_CATEGORY_MODULE_EXTERN | ( | CORE_API | , |
| Basic | |||
| ) |
| CSV_DEFINE_CATEGORY | ( | LevelStreamingAdaptive | , |
| true | |||
| ) |
| CSV_DEFINE_CATEGORY | ( | LevelStreamingAdaptiveDetail | , |
| false | |||
| ) |
| CSV_DEFINE_CATEGORY | ( | LevelStreamingDetail | , |
| false | |||
| ) |
| CSV_DEFINE_CATEGORY | ( | LevelStreamingProfiling | , |
| true | |||
| ) |
| DEFINE_LOG_CATEGORY | ( | LogSpawn | ) |
| DEFINE_STAT | ( | STAT_AddToWorldTime | ) |
| DEFINE_STAT | ( | STAT_ManageLevelsToConsider | ) |
| DEFINE_STAT | ( | STAT_RemoveFromWorldTime | ) |
| DEFINE_STAT | ( | STAT_UpdateLevelStreamingTime | ) |
| DEFINE_STAT | ( | STAT_UpdateStreamingState | ) |
| const FString GetMapNameStatic | ( | ) |
This is our global function for retrieving the current MapName
| FString ENGINE_API ToString | ( | ENetMode | NetMode | ) |
| FString ToString | ( | EWorldType::Type | Type | ) |
| TRACE_DECLARE_INT_COUNTER | ( | NumStreamingLevelsToConsider | , |
| TEXT("LevelStreamingProfiling/NumStreamingLevelsToConsider") | |||
| ) |
| FAutoConsoleVariableRef CVarAdaptiveAddToWorldEnabled(TEXT("s.AdaptiveAddToWorld.Enabled"), GAdaptiveAddToWorldEnabled, TEXT("Enables the adaptive AddToWorld timeslice (replaces s.LevelStreamingActorsUpdateTimeLimit) (default: off)")) | ( | TEXT("s.AdaptiveAddToWorld.Enabled") | , |
| GAdaptiveAddToWorldEnabled | , | ||
| TEXT("Enables the adaptive AddToWorld timeslice (replaces s.LevelStreamingActorsUpdateTimeLimit) (default: off)") | |||
| ) |
| FAutoConsoleVariableRef CVarAdaptiveAddToWorldMethod(TEXT("s.AdaptiveAddToWorld.Method"), GAdaptiveAddToWorldMethod, TEXT("1 - compute the target timeslice based on total work time for levels in flight (this avoids slowing before a level completes)\n")) | ( | TEXT("s.AdaptiveAddToWorld.Method") | , |
| GAdaptiveAddToWorldMethod | , | ||
| TEXT("1 - compute the target timeslice based on total work time for levels in flight (this avoids slowing before a level completes)\n") | |||
| ) |
| FAutoConsoleVariableRef CVarAdaptiveAddToWorldTargetMaxTimeRemaining(TEXT("s.AdaptiveAddToWorld.TargetMaxTimeRemaining"), GAdaptiveAddToWorldTargetMaxTimeRemaining, TEXT("Target max time remaining in seconds. If our estimated completion time is longer than this, the timeslice will increase. Lower values are more aggressive")) | ( | TEXT("s.AdaptiveAddToWorld.TargetMaxTimeRemaining") | , |
| GAdaptiveAddToWorldTargetMaxTimeRemaining | , | ||
| TEXT("Target max time remaining in seconds. If our estimated completion time is longer than this, the timeslice will increase. Lower values are more aggressive") | |||
| ) |
| FAutoConsoleVariableRef CVarAdaptiveAddToWorldTimeSliceMax(TEXT("s.AdaptiveAddToWorld.AddToWorldTimeSliceMax"), GAdaptiveAddToWorldTimeSliceMax, TEXT("Maximum adaptive AddToWorld timeslice")) | ( | TEXT("s.AdaptiveAddToWorld.AddToWorldTimeSliceMax") | , |
| GAdaptiveAddToWorldTimeSliceMax | , | ||
| TEXT("Maximum adaptive AddToWorld timeslice") | |||
| ) |
| FAutoConsoleVariableRef CVarAdaptiveAddToWorldTimeSliceMaxIncreasePerSecond(TEXT("s.AdaptiveAddToWorld.TimeSliceMaxIncreasePerSecond"), GAdaptiveAddToWorldTimeSliceMaxIncreasePerSecond, TEXT("Max rate at which the adptive AddToWorld timeslice will increase. Set to 0 to increase instantly")) | ( | TEXT("s.AdaptiveAddToWorld.TimeSliceMaxIncreasePerSecond") | , |
| GAdaptiveAddToWorldTimeSliceMaxIncreasePerSecond | , | ||
| TEXT("Max rate at which the adptive AddToWorld timeslice will increase. Set to 0 to increase instantly") | |||
| ) |
| FAutoConsoleVariableRef CVarAdaptiveAddToWorldTimeSliceMin(TEXT("s.AdaptiveAddToWorld.AddToWorldTimeSliceMin"), GAdaptiveAddToWorldTimeSliceMin, TEXT("Minimum adaptive AddToWorld timeslice")) | ( | TEXT("s.AdaptiveAddToWorld.AddToWorldTimeSliceMin") | , |
| GAdaptiveAddToWorldTimeSliceMin | , | ||
| TEXT("Minimum adaptive AddToWorld timeslice") | |||
| ) |
| FAutoConsoleVariableRef CVarAdaptiveAddToWorldTimesliceReductionSpeedPerSecond(TEXT("s.AdaptiveAddToWorld.TimeSliceMaxReducePerSecond"), GAdaptiveAddToWorldTimeSliceMaxReducePerSecond, TEXT("Max rate at which the adptive AddToWorld timeslice will reduce. Set to 0 to reduce instantly")) | ( | TEXT("s.AdaptiveAddToWorld.TimeSliceMaxReducePerSecond") | , |
| GAdaptiveAddToWorldTimeSliceMaxReducePerSecond | , | ||
| TEXT("Max rate at which the adptive AddToWorld timeslice will reduce. Set to 0 to reduce instantly") | |||
| ) |
| FAutoConsoleVariableRef CVarCreateStaticLevelCollection(TEXT("s.World.CreateStaticLevelCollection"), bCreateStaticLevelCollection, TEXT("If this is 0, static streaming levels will be part of the main DynamicSourceLevels collection.")) | ( | TEXT("s.World.CreateStaticLevelCollection") | , |
| bCreateStaticLevelCollection | , | ||
| TEXT("If this is 0, static streaming levels will be part of the main DynamicSourceLevels collection.") | |||
| ) |
| FAutoConsoleVariableRef CVarDisableInGamePerfTrackersForUninitializedWorlds(TEXT("s.World.SkipPerfTrackerForUninitializedWorlds"), bDisableInGamePerfTrackersForUninitializedWorlds, TEXT("When set, disables allocation of InGamePerformanceTrackers for Worlds that aren't initialized.")) | ( | TEXT("s.World.SkipPerfTrackerForUninitializedWorlds") | , |
| bDisableInGamePerfTrackersForUninitializedWorlds | , | ||
| TEXT("When set, disables allocation of InGamePerformanceTrackers for Worlds that aren't initialized.") | |||
| ) |
| FAutoConsoleVariableRef CVarDisableRemapScriptActors(TEXT("net.DisableRemapScriptActors"), bDisableRemapScriptActors, TEXT("When set, disables name remapping of compiled script actors (for networking)")) | ( | TEXT("net.DisableRemapScriptActors") | , |
| bDisableRemapScriptActors | , | ||
| TEXT("When set, disables name remapping of compiled script actors (for networking)") | |||
| ) |
| FAutoConsoleVariableRef CVarForceFlushAllAsyncLoadsDuringLevelStreaming(TEXT("s.World.ForceFlushAllAsyncLoadsDuringLevelStreaming"), bForceFlushAllAsyncLoadsDuringLevelStreaming, TEXT("When set, level streaming will wait for all outstanding async loads globally.")) | ( | TEXT("s.World.ForceFlushAllAsyncLoadsDuringLevelStreaming") | , |
| bForceFlushAllAsyncLoadsDuringLevelStreaming | , | ||
| TEXT("When set, level streaming will wait for all outstanding async loads globally.") | |||
| ) |
| FAutoConsoleVariableRef CVarIncorrectComponentUnregistrationIsFatal(TEXT("s.World.IncorrectComponentUnregistrationIsFatal"), bIncorrectComponentUnregistrationIsFatal, TEXT("When set, incorrect component unregistration will log a fatal error.")) | ( | TEXT("s.World.IncorrectComponentUnregistrationIsFatal") | , |
| bIncorrectComponentUnregistrationIsFatal | , | ||
| TEXT("When set, incorrect component unregistration will log a fatal error.") | |||
| ) |
| FAutoConsoleVariableRef CVarLevelVisibilityPrioritySort(TEXT("LevelStreaming.VisibilityPrioritySort"), GLevelVisibilityPrioritySort, TEXT("3 - Interleave adds and removes, starting with remove\n")) | ( | TEXT("LevelStreaming.VisibilityPrioritySort") | , |
| GLevelVisibilityPrioritySort | , | ||
| TEXT("3 - Interleave adds and removes, starting with remove\n") | |||
| ) |
| FAutoConsoleVariableRef CVarShouldInitWorldReleaseScene(TEXT("s.World.ShouldInitWorldReleaseScene"), GShouldInitWorldReleaseScene, TEXT("Set to false to revert to earlier behavior (causes leaking Scene and associated resources in certain situations)."), ECVF_Default) | ( | TEXT("s.World.ShouldInitWorldReleaseScene") | , |
| GShouldInitWorldReleaseScene | , | ||
| TEXT("Set to false to revert to earlier behavior (causes leaking Scene and associated resources in certain situations).") | , | ||
| ECVF_Default | |||
| ) |
|
extern |
| UWorldProxy GWorld |
Global world pointer
| PRAGMA_DISABLE_DEPRECATION_WARNINGS |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS |