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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <World.h>
Static Public Member Functions | |
| static UE_API FName | MakeUniqueActorName (ULevel *Level, const UClass *Class, FName BaseName, bool bGloballyUnique) |
| static UE_API bool | IsGloballyUniqueName (FName Name) |
| static UE_API FName | GetBaseName (FName Name) |
Return the base ename (without any number of globally unique identifier).
Determine if an actor name is globally unique or not.
| Name | the name to check |
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static |
Function to generate a locally or globally unique actor name. To generate a globally unique name, we store an epoch number in the name number (while maintaining compatibility with fast path name generation, see GFastPathUniqueNameGeneration) and also append a unique user id to the name.
| Level | the new actor level |
| Class | the new actor class |
| BaseName | optional base name |
| bGloballyUnique | whether to create a globally unique name |