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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "UObject/Package.h"#include "Misc/PackageName.h"#include "EngineStats.h"#include "Engine/Level.h"#include "AI/NavigationSystemBase.h"#include "RenderUtils.h"#include "UObject/LinkerLoad.h"#include "GameFramework/OnlineReplStructs.h"#include "Engine/Engine.h"#include "Engine/LevelStreaming.h"#include "Engine/OverlapResult.h"#include "ContentStreaming.h"#include "EditorSupportDelegates.h"#include "GameFramework/GameModeBase.h"#include "Logging/MessageLog.h"#include "Misc/MapErrors.h"#include "GameFramework/WorldSettings.h"#include "Engine/DemoNetDriver.h"#include "Engine/Player.h"#include "AssetRegistry/AssetRegistryModule.h"#include "Net/Core/PropertyConditions/PropertyConditions.h"#include "Components/BoxComponent.h"#include "GameFramework/MovementComponent.h"#include "Misc/TimeGuard.h"#include "GameFramework/SpawnActorTimer.h"Classes | |
| class | FActorGUIDGenerator |
Namespaces | |
| namespace | UE |
| namespace | UE::Gameplay |
| namespace | UE::Gameplay::CVars |
Macros | |
| #define | LOCTEXT_NAMESPACE "LevelActor" |
| #define | LINE_CHECK_TRACING 0 |
| #define | PERF_SHOW_MULTI_PAWN_SPAWN_FRAMES (!(UE_BUILD_SHIPPING || UE_BUILD_TEST)) && (LOOKING_FOR_PERF_ISSUES || !WITH_EDITORONLY_DATA) |
Functions | |
| DECLARE_CYCLE_STAT (TEXT("Destroy Actor"), STAT_DestroyActor, STATGROUP_Game) | |
Variables | |
| bool | UE::Gameplay::CVars::bDelayOnActorSpawnedUntilFinishedSpawning = true |
| TArray< FString > | ThisFramePawnSpawns |
| #define LINE_CHECK_TRACING 0 |
| #define LOCTEXT_NAMESPACE "LevelActor" |
| #define PERF_SHOW_MULTI_PAWN_SPAWN_FRAMES (!(UE_BUILD_SHIPPING || UE_BUILD_TEST)) && (LOOKING_FOR_PERF_ISSUES || !WITH_EDITORONLY_DATA) |
| DECLARE_CYCLE_STAT | ( | TEXT("Destroy Actor") | , |
| STAT_DestroyActor | , | ||
| STATGROUP_Game | |||
| ) |
| TArray<FString> ThisFramePawnSpawns |
Array showing names of pawns spawned this frame.