UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LevelActor.cpp File Reference

Classes

class  FActorGUIDGenerator
 

Namespaces

namespace  UE
 
namespace  UE::Gameplay
 
namespace  UE::Gameplay::CVars
 

Macros

#define LOCTEXT_NAMESPACE   "LevelActor"
 
#define LINE_CHECK_TRACING   0
 
#define PERF_SHOW_MULTI_PAWN_SPAWN_FRAMES   (!(UE_BUILD_SHIPPING || UE_BUILD_TEST)) && (LOOKING_FOR_PERF_ISSUES || !WITH_EDITORONLY_DATA)
 

Functions

 DECLARE_CYCLE_STAT (TEXT("Destroy Actor"), STAT_DestroyActor, STATGROUP_Game)
 

Variables

bool UE::Gameplay::CVars::bDelayOnActorSpawnedUntilFinishedSpawning = true
 
TArray< FString > ThisFramePawnSpawns
 

Macro Definition Documentation

◆ LINE_CHECK_TRACING

#define LINE_CHECK_TRACING   0

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "LevelActor"

◆ PERF_SHOW_MULTI_PAWN_SPAWN_FRAMES

#define PERF_SHOW_MULTI_PAWN_SPAWN_FRAMES   (!(UE_BUILD_SHIPPING || UE_BUILD_TEST)) && (LOOKING_FOR_PERF_ISSUES || !WITH_EDITORONLY_DATA)

Function Documentation

◆ DECLARE_CYCLE_STAT()

DECLARE_CYCLE_STAT ( TEXT("Destroy Actor" ,
STAT_DestroyActor  ,
STATGROUP_Game   
)

Variable Documentation

◆ ThisFramePawnSpawns

TArray<FString> ThisFramePawnSpawns

Array showing names of pawns spawned this frame.