◆ AcceptMDC()
◆ AcceptMesh()
◆ GetMDCIndices()
◆ GetMeshIndices()
◆ SetLodRange()
| void FAddSubjectPrimitiveResult::SetLodRange |
( |
FLODMask |
InLodMask | ) |
|
|
inline |
◆ [union]
◆ bAddOnRenderThread
| uint32 FAddSubjectPrimitiveResult::bAddOnRenderThread |
◆ bCopyCachedMeshDrawCommand
| uint32 FAddSubjectPrimitiveResult::bCopyCachedMeshDrawCommand |
◆ bDynamicSubjectPrimitive
| uint32 FAddSubjectPrimitiveResult::bDynamicSubjectPrimitive |
◆ bFadingIn
| uint32 FAddSubjectPrimitiveResult::bFadingIn |
◆ bHeterogeneousVolumeSubjectPrimitive
| uint32 FAddSubjectPrimitiveResult::bHeterogeneousVolumeSubjectPrimitive |
◆ bIsLodRange
| uint32 FAddSubjectPrimitiveResult::bIsLodRange |
◆ bNeedPrimitiveFadingStateUpdate
| uint32 FAddSubjectPrimitiveResult::bNeedPrimitiveFadingStateUpdate |
◆ bNeedUniformBufferUpdate
| uint32 FAddSubjectPrimitiveResult::bNeedUniformBufferUpdate |
◆ bOverflowed
| uint32 FAddSubjectPrimitiveResult::bOverflowed |
◆ bRequestMeshCommandBuild
| uint32 FAddSubjectPrimitiveResult::bRequestMeshCommandBuild |
◆ bShouldRecordShadowSubjectsForMobile
| uint32 FAddSubjectPrimitiveResult::bShouldRecordShadowSubjectsForMobile |
◆ bTranslucentSubjectPrimitive
| uint32 FAddSubjectPrimitiveResult::bTranslucentSubjectPrimitive |
◆ LodRangeMax
| uint32 FAddSubjectPrimitiveResult::LodRangeMax |
◆ LodRangeMin
| uint32 FAddSubjectPrimitiveResult::LodRangeMin |
◆ MDCOrMeshIndices
| uint16 FAddSubjectPrimitiveResult::MDCOrMeshIndices[2] |
◆ NumMDCIndices
| uint16 FAddSubjectPrimitiveResult::NumMDCIndices |
◆ NumMeshIndices
| uint16 FAddSubjectPrimitiveResult::NumMeshIndices |
◆ Qword
| uint64 FAddSubjectPrimitiveResult::Qword |
The documentation for this struct was generated from the following file: