#include <AnimBank.h>
◆ FAnimBankSequence()
| FAnimBankSequence::FAnimBankSequence |
( |
| ) |
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inline |
◆ ValidatePosition()
| void FAnimBankSequence::ValidatePosition |
( |
| ) |
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◆ bAutoStart
| uint32 FAnimBankSequence::bAutoStart |
◆ bLooping
| uint32 FAnimBankSequence::bLooping |
◆ BoundsScale
| float FAnimBankSequence::BoundsScale |
Scales the bounds of the instances playing this sequence. This is useful when the animation moves the vertices of the mesh outside of its bounds. Warning: Increasing the bounds will reduce performance!
◆ PlayRate
| float FAnimBankSequence::PlayRate |
◆ Position
| float FAnimBankSequence::Position |
◆ Sequence
The documentation for this struct was generated from the following files:
- Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h
- Engine/Source/Runtime/Engine/Private/Animation/AnimBank.cpp