UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimSequencerData Struct Reference

#include <AnimSequencerInstanceProxy.h>

Public Member Functions

 FAnimSequencerData (UAnimSequenceBase *InAnimSequence, int32 InSequenceId, const TOptional< FRootMotionOverride > &InRootMotion, float InFromPosition, float InToPosition, float InWeight, bool bInFireNotifies, ESwapRootBone InSwapRootBone, TOptional< FTransform > InInitialTransform, UMirrorDataTable *InMirrorDataTable)
 

Public Attributes

UAnimSequenceBaseAnimSequence
 
int32 SequenceId
 
const TOptional< FRootMotionOverride > & RootMotion
 
float FromPosition
 
float ToPosition
 
float Weight
 
bool bFireNotifies
 
ESwapRootBone SwapRootBone
 
TOptional< FTransformInitialTransform
 
UMirrorDataTableMirrorDataTable
 

Constructor & Destructor Documentation

◆ FAnimSequencerData()

FAnimSequencerData::FAnimSequencerData ( UAnimSequenceBase InAnimSequence,
int32  InSequenceId,
const TOptional< FRootMotionOverride > &  InRootMotion,
float  InFromPosition,
float  InToPosition,
float  InWeight,
bool  bInFireNotifies,
ESwapRootBone  InSwapRootBone,
TOptional< FTransform InInitialTransform,
UMirrorDataTable InMirrorDataTable 
)
inline

Member Data Documentation

◆ AnimSequence

UAnimSequenceBase* FAnimSequencerData::AnimSequence

◆ bFireNotifies

bool FAnimSequencerData::bFireNotifies

◆ FromPosition

float FAnimSequencerData::FromPosition

◆ InitialTransform

TOptional<FTransform> FAnimSequencerData::InitialTransform

◆ MirrorDataTable

UMirrorDataTable* FAnimSequencerData::MirrorDataTable

◆ RootMotion

const TOptional<FRootMotionOverride>& FAnimSequencerData::RootMotion

◆ SequenceId

int32 FAnimSequencerData::SequenceId

◆ SwapRootBone

ESwapRootBone FAnimSequencerData::SwapRootBone

◆ ToPosition

float FAnimSequencerData::ToPosition

◆ Weight

float FAnimSequencerData::Weight

The documentation for this struct was generated from the following file: