UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimSubsystem_PropertyAccess Struct Reference

#include <AnimSubsystem_PropertyAccess.h>

+ Inheritance diagram for FAnimSubsystem_PropertyAccess:

Public Member Functions

virtual ENGINE_API void OnPreUpdate_GameThread (FAnimSubsystemUpdateContext &InContext) const override
 
virtual ENGINE_API void OnPostUpdate_GameThread (FAnimSubsystemUpdateContext &InContext) const override
 
virtual ENGINE_API void OnPreUpdate_WorkerThread (FAnimSubsystemParallelUpdateContext &InContext) const override
 
virtual ENGINE_API void OnPostUpdate_WorkerThread (FAnimSubsystemParallelUpdateContext &InContext) const override
 
virtual ENGINE_API void OnPostLoad (FAnimSubsystemPostLoadContext &InContext) override
 
const FPropertyAccessLibraryGetLibrary () const
 
- Public Member Functions inherited from FAnimSubsystem
virtual ~FAnimSubsystem ()=default
 
virtual void OnPostLoadDefaults (FAnimSubsystemPostLoadDefaultsContext &InContext)
 

Friends

class UAnimBlueprintExtension_PropertyAccess
 

Member Function Documentation

◆ GetLibrary()

const FPropertyAccessLibrary & FAnimSubsystem_PropertyAccess::GetLibrary ( ) const
inline

Access the property access library

◆ OnPostLoad()

void FAnimSubsystem_PropertyAccess::OnPostLoad ( FAnimSubsystemPostLoadContext InContext)
overridevirtual

Override point to perform subsystem class data initialization post-load

Reimplemented from FAnimSubsystem.

◆ OnPostUpdate_GameThread()

void FAnimSubsystem_PropertyAccess::OnPostUpdate_GameThread ( FAnimSubsystemUpdateContext InContext) const
overridevirtual

Override point to process game-thread data per-frame. Called after event-graph-related work (e.g. NativeUpdateAnimation and BlueprintUpdateAnimation)

Reimplemented from FAnimSubsystem.

◆ OnPostUpdate_WorkerThread()

void FAnimSubsystem_PropertyAccess::OnPostUpdate_WorkerThread ( FAnimSubsystemParallelUpdateContext InContext) const
overridevirtual

Override point to process worker-thread data per-frame. Called after proxy Update and BlueprintThreadSafeUpdateAnimation.

Reimplemented from FAnimSubsystem.

◆ OnPreUpdate_GameThread()

void FAnimSubsystem_PropertyAccess::OnPreUpdate_GameThread ( FAnimSubsystemUpdateContext InContext) const
overridevirtual

FAnimSubsystem interface

Reimplemented from FAnimSubsystem.

◆ OnPreUpdate_WorkerThread()

void FAnimSubsystem_PropertyAccess::OnPreUpdate_WorkerThread ( FAnimSubsystemParallelUpdateContext InContext) const
overridevirtual

Override point to process worker-thread data per-frame. Called before proxy Update and BlueprintThreadSafeUpdateAnimation.

Reimplemented from FAnimSubsystem.

Friends And Related Symbol Documentation

◆ UAnimBlueprintExtension_PropertyAccess

friend class UAnimBlueprintExtension_PropertyAccess
friend

The documentation for this struct was generated from the following files: