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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ArchiveStackTrace.h>
Public Member Functions | |
| FCallstackData ()=default | |
| FCallstackData (TUniquePtr< ANSICHAR[]> &&InCallstack, UObject *InSerializedObject, FProperty *InSerializedProperty) | |
| FCallstackData (FCallstackData &&)=default | |
| FCallstackData (const FCallstackData &)=delete | |
| FCallstackData & | operator= (FCallstackData &&)=default |
| FCallstackData & | operator= (const FCallstackData &)=delete |
| FString | ToString (const TCHAR *CallstackCutoffText) const |
| FCallstackData | Clone () const |
Public Attributes | |
| TUniquePtr< ANSICHAR[]> | Callstack |
| FString | SerializedObjectName |
| FProperty * | SerializedProp = nullptr |
| FString | SerializedPropertyName |
Struct to hold the actual Serialize call callstack and any associated data
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default |
| FArchiveCallstacks::FCallstackData::FCallstackData | ( | TUniquePtr< ANSICHAR[]> && | InCallstack, |
| UObject * | InSerializedObject, | ||
| FProperty * | InSerializedProperty | ||
| ) |
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default |
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delete |
| FArchiveCallstacks::FCallstackData FArchiveCallstacks::FCallstackData::Clone | ( | ) | const |
Clone the callstack data
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delete |
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default |
| FString FArchiveCallstacks::FCallstackData::ToString | ( | const TCHAR * | CallstackCutoffText | ) | const |
Converts the callstack and associated data to human readable string
| TUniquePtr<ANSICHAR[]> FArchiveCallstacks::FCallstackData::Callstack |
Full callstack
| FString FArchiveCallstacks::FCallstackData::SerializedObjectName |
Full name of the currently serialized object
| FProperty* FArchiveCallstacks::FCallstackData::SerializedProp = nullptr |
The currently serialized property
| FString FArchiveCallstacks::FCallstackData::SerializedPropertyName |
Name of the currently serialized property