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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IAssetRegistry.h>
Public Member Functions | |
| bool | GetPackageQuery (UE::AssetRegistry::FDependencyQuery &Flags) const |
| bool | GetSearchableNameQuery (UE::AssetRegistry::FDependencyQuery &Flags) const |
| bool | GetManageQuery (UE::AssetRegistry::FDependencyQuery &Flags) const |
| bool FAssetRegistryDependencyOptions::GetManageQuery | ( | UE::AssetRegistry::FDependencyQuery & | Flags | ) | const |
| bool FAssetRegistryDependencyOptions::GetPackageQuery | ( | UE::AssetRegistry::FDependencyQuery & | Flags | ) | const |
| bool FAssetRegistryDependencyOptions::GetSearchableNameQuery | ( | UE::AssetRegistry::FDependencyQuery & | Flags | ) | const |
Dependencies which are only needed in the editor.
Dependencies which are needed in the game as well as the editor.
Reference that says one object directly manages another object, set when Primary Assets manage things explicitly
Dependencies which are required for correct usage of the source asset, and must be loaded at the same time
References to specific SearchableNames inside a package
Indirect management references, these are set through recursion for Primary Assets that manage packages or other primary assets
Dependencies which don't need to be loaded for the object to be used (i.e. soft object paths)