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| FString | UE::AssetRegistry::LexToString (EScanFlags Flags) |
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| bool | UE::AssetRegistry::Impl::IsDirectoryWatcherEnabled () |
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| | DEFINE_LOG_CATEGORY (LogAssetRegistry) |
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| TArray< FString, TInlineAllocator< 2 > > | UE::AssetRegistry::Premade::GetPriorityPaths () |
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| EChunkProgressReportingType::Type | GetChunkAvailabilityProgressType (EAssetAvailabilityProgressReportingType::Type ReportType) |
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| const TCHAR * | GetDevelopmentAssetRegistryFilename () |
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| void | UE::AssetRegistry::Utils::InitializeSerializationOptionsFromIni (FAssetRegistrySerializationOptions &Options, Impl::FFilterTagRules *OutRules, const ITargetPlatform *TargetPlatform, UE::AssetRegistry::ESerializationTarget Target, bool bSuppressWarnings) |
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| void | UE::AssetRegistry::Utils::UpdateSerializationOptions (FAssetRegistrySerializationOptions &InOutOptions, Impl::FFilterTagRules &InOutFilterRules, bool bSuppressWarnings) |
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| TMap< FName, Impl::FParsedFilterTagRules > | UE::AssetRegistry::Utils::ParseFilterTags (const TArray< FString > &FilterListItems, bool bIsFilteringDevelopmentAR, bool bUseAllowListInsteadOfDenyList) |
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| bool | UE::AssetRegistry::Utils::HasEngineModuleLoaded () |
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| TMap< FTopLevelAssetPath, TSet< FName > > | UE::AssetRegistry::Utils::ResolveFilterTags (Impl::FFilterTagRules &InOutRules, bool bSuppressWarnings) |
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| TOptional< FAssetDataTagMap > | UE::AssetRegistry::Utils::AddNonOverlappingTags (FAssetData &ExistingAssetData, const FAssetData &NewAssetData) |
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| void | UE::AssetRegistry::Utils::EnumerateMemoryAssetsHelper (const FARCompiledFilter &InFilter, TSet< FName > &OutPackageNamesWithAssets, bool &bOutStopIteration, TFunctionRef< bool(const UObject *Object, FAssetData &&PartialAssetData)> Callback, bool bSkipARFilteredAssets) |
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| void | UE::AssetRegistry::Utils::EnumerateMemoryAssets (const FARCompiledFilter &InFilter, TSet< FName > &OutPackageNamesWithAssets, bool &bOutStopIteration, UE::AssetRegistry::Private::FInterfaceRWLock &InterfaceLock, const FAssetRegistryState &GuardedDataState, TFunctionRef< bool(FAssetData &&)> Callback, bool bSkipARFilteredAssets) |
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| void | UE::AssetRegistry::Utils::EnumerateAllMemoryAssets (TSet< FName > &OutPackageNamesWithAssets, bool &bOutStopIteration, TFunctionRef< bool(FAssetData &&)> Callback) |
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| bool | UE::AssetRegistry::Utils::RunAssetThroughFilter (const FAssetData &AssetData, const FARCompiledFilter &Filter, const EFilterMode FilterMode) |
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| bool | UE::AssetRegistry::Utils::RunAssetThroughFilter_Unchecked (const FAssetData &AssetData, const FARCompiledFilter &Filter, const bool bPassFilterValue) |
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| void | UE::AssetRegistry::Utils::RunAssetsThroughFilter (TArray< FAssetData > &AssetDataList, const FARCompiledFilter &CompiledFilter, const EFilterMode FilterMode) |
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| EAssetAvailability::Type | UE::AssetRegistry::Utils::GetAssetAvailability (const FAssetData &AssetData) |
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| float | UE::AssetRegistry::Utils::GetAssetAvailabilityProgress (const FAssetData &AssetData, EAssetAvailabilityProgressReportingType::Type ReportType) |
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| bool | UE::AssetRegistry::Utils::GetAssetAvailabilityProgressTypeSupported (EAssetAvailabilityProgressReportingType::Type ReportType) |
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| void | UE::AssetRegistry::Utils::PrioritizeAssetInstall (const FAssetData &AssetData) |
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| bool | UE::AssetRegistry::Utils::ReadAssetFile (FPackageReader &PackageReader, IAssetRegistry::FLoadPackageRegistryData &InOutData) |
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| void | UE::AssetRegistry::Utils::InitializeMountPoints (TOptional< TSet< FString > > &MountPoints) |
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| bool | UE::AssetRegistry::Utils::IsPathMounted (const FString &Path, const TSet< FString > &MountPointsNoTrailingSlashes, FString &StringBuffer) |
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| | UE::AssetRegistry::ENUM_CLASS_FLAGS (EManageSearchColorBit) |
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| bool | LoadFromCompactBinary (FCbFieldView Field, FAssetDependency &Dependency) |
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| const FAssetData * | UE::AssetRegistry::GetMostImportantAsset (TConstArrayView< const FAssetData * > PackageAssetDatas, EGetMostImportantAssetFlags InFlags) |
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| void | UE::AssetRegistry::GetAssetForPackages (TConstArrayView< FName > PackageNames, TMap< FName, FAssetData > &OutPackageToAssetData) |
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| bool | UE::AssetRegistry::ShouldSearchAllAssetsAtStart () |
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| FString | UE::AssetRegistry::CreateStandardFilename (const FString &InPath) |
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