UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPackageReader Class Reference

#include <PackageReader.h>

+ Inheritance diagram for FPackageReader:

Classes

struct  FObjectData
 

Public Types

enum class  EOpenPackageResult : uint8 {
  Success , NoLoader , MalformedTag , VersionTooOld ,
  VersionTooNew , CustomVersionMissing , CustomVersionInvalid , Unversioned
}
 
enum class  EReadOptions { None = 0 , PackageData = 1 << 0 , Dependencies = 1 << 1 , Default = PackageData | Dependencies }
 

Public Member Functions

ASSETREGISTRY_API FPackageReader ()
 
ASSETREGISTRY_API ~FPackageReader ()
 
ASSETREGISTRY_API bool OpenPackageFile (FStringView PackageFilename, EOpenPackageResult *OutErrorCode=nullptr)
 
ASSETREGISTRY_API bool OpenPackageFile (FStringView LongPackageName, FStringView PackageFilename, EOpenPackageResult *OutErrorCode=nullptr)
 
ASSETREGISTRY_API bool OpenPackageFile (FArchive *Loader, FStringView LongPackageName=FStringView(), EOpenPackageResult *OutErrorCode=nullptr)
 
ASSETREGISTRY_API bool OpenPackageFile (TUniquePtr< FArchive > Loader, EOpenPackageResult *OutErrorCode=nullptr)
 
ASSETREGISTRY_API bool OpenPackageFile (EOpenPackageResult &OutErrorCode)
 
ASSETREGISTRY_API bool TryGetLongPackageName (FString &OutLongPackageName) const
 
ASSETREGISTRY_API FString GetLongPackageName () const
 
ASSETREGISTRY_API const FPackageFileSummaryGetPackageFileSummary () const
 
ASSETREGISTRY_API bool GetNames (TArray< FName > &OutNames)
 
ASSETREGISTRY_API bool GetImports (TArray< FObjectImport > &OutImportMap)
 
ASSETREGISTRY_API bool GetExports (TArray< FObjectExport > &OutExportMap)
 
ASSETREGISTRY_API bool GetDependsMap (TArray< TArray< FPackageIndex > > &OutDependsMap)
 
ASSETREGISTRY_API bool GetSoftPackageReferenceList (TArray< FName > &OutSoftPackageReferenceList)
 
ASSETREGISTRY_API bool GetSoftObjectPaths (TArray< FSoftObjectPath > &OutSoftObjectPaths)
 
ASSETREGISTRY_API bool ReadEditorOnlyFlags (TBitArray<> &OutImportUsedInGame, TBitArray<> &OutSoftPackageUsedInGame)
 
ASSETREGISTRY_API bool GetGatherableTextData (TArray< FGatherableTextData > &OutText)
 
ASSETREGISTRY_API bool GetThumbnails (TArray< FObjectFullNameAndThumbnail > &OutThumbnails)
 
ASSETREGISTRY_API bool ReadAssetRegistryData (TArray< FAssetData * > &AssetDataList, bool &bOutIsCookedWithoutAssetData)
 
ASSETREGISTRY_API bool ReadImportedClasses (TArray< FName > &OutClassNames)
 
ASSETREGISTRY_API bool ReadLinkerObjects (TMap< FSoftObjectPath, FObjectData > &OutExports, TMap< FSoftObjectPath, FObjectData > &OutImports, TMap< FName, bool > &OutSoftPackageReferences)
 
ASSETREGISTRY_API bool ReadDependencyData (FPackageDependencyData &OutDependencyData, EReadOptions Options)
 
virtual ASSETREGISTRY_API void Serialize (void *V, int64 Length) override
 
virtual ASSETREGISTRY_API bool Precache (int64 PrecacheOffset, int64 PrecacheSize) override
 
virtual ASSETREGISTRY_API void Seek (int64 InPos) override
 
virtual ASSETREGISTRY_API int64 Tell () override
 
virtual ASSETREGISTRY_API int64 TotalSize () override
 
virtual ASSETREGISTRY_API FArchiveoperator<< (FName &Name) override
 
virtual FString GetArchiveName () const override
 
- Public Member Functions inherited from FArchiveUObject
virtual FArchiveoperator<< (FLazyObjectPtr &Value) override
 
virtual FArchiveoperator<< (FObjectPtr &Value) override
 
virtual FArchiveoperator<< (FSoftObjectPtr &Value) override
 
virtual FArchiveoperator<< (FSoftObjectPath &Value) override
 
virtual FArchiveoperator<< (FWeakObjectPtr &Value) override
 
virtual CORE_API FArchiveoperator<< (FText &Value)
 
virtual FArchiveoperator<< (UObject *&Value)
 
virtual FArchiveoperator<< (FField *&Value)
 
template<class T >
FArchiveoperator<< (TCheckedObjPtr< T > &Value)
 
virtual CORE_API FArchiveoperator<< (struct FLazyObjectPtr &Value)
 
virtual CORE_API FArchiveoperator<< (struct FObjectPtr &Value)
 
virtual CORE_API FArchiveoperator<< (struct FSoftObjectPtr &Value)
 
virtual CORE_API FArchiveoperator<< (struct FSoftObjectPath &Value)
 
virtual CORE_API FArchiveoperator<< (struct FWeakObjectPtr &Value)
 
- Public Member Functions inherited from FArchive
 FArchive ()=default
 
 FArchive (const FArchive &)=default
 
FArchiveoperator= (const FArchive &ArchiveToCopy)=default
 
virtual CORE_API ~FArchive ()
 
template<class T >
FArchiveoperator<< (TCheckedObjPtr< T > &Value)
 
virtual void ForceBlueprintFinalization ()
 
virtual void SerializeBits (void *V, int64 LengthBits)
 
virtual void SerializeInt (uint32 &Value, uint32 Max)
 
virtual CORE_API void SerializeIntPacked (uint32 &Value)
 
virtual CORE_API void SerializeIntPacked64 (uint64 &Value)
 
virtual void Preload (UObject *Object)
 
FArchiveStateGetArchiveState ()
 
const FArchiveStateGetArchiveState () const
 
virtual void AttachBulkData (UObject *Owner, FBulkData *BulkData)
 
virtual void AttachBulkData (UE::Serialization::FEditorBulkData *BulkData)
 
virtual void DetachBulkData (FBulkData *BulkData, bool bEnsureBulkDataIsLoaded)
 
virtual void DetachBulkData (UE::Serialization::FEditorBulkData *BulkData, bool bEnsureBulkDataIsLoaded)
 
virtual bool SerializeBulkData (FBulkData &BulkData, const FBulkDataSerializationParams &Params)
 
virtual bool IsProxyOf (FArchive *InOther) const
 
virtual void FlushCache ()
 
virtual bool SetCompressionMap (TArray< FCompressedChunk > *CompressedChunks, ECompressionFlags CompressionFlags)
 
virtual void Flush ()
 
virtual bool Close ()
 
CORE_API void SerializeCompressed (void *V, int64 Length, FName CompressionFormatCannotChange, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false)
 
CORE_API void SerializeCompressedNew (void *V, int64 Length, FName CompressionFormatToEncode, FName CompressionFormatToDecodeOldV1Files, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false, int64 *OutPartialReadLength=nullptr)
 
CORE_API void SerializeCompressedNew (void *V, int64 Length)
 
CORE_API void ByteSwap (void *V, int32 Length)
 
FArchiveByteOrderSerialize (void *V, int32 Length)
 
void StartSerializingDefaults ()
 
void StopSerializingDefaults ()
 
virtual void MarkScriptSerializationStart (const UObject *Obj)
 
virtual void MarkScriptSerializationEnd (const UObject *Obj)
 
virtual void MarkSearchableName (const TObjectPtr< const UObject > &TypeObject, const FName &ValueName) const
 
template<typename FmtType , typename... Types>
void Logf (const FmtType &Fmt, Types... Args)
 
virtual CORE_API void UsingCustomVersion (const struct FGuid &Guid)
 
virtual FArchiveGetCacheableArchive ()
 
void SetCookData (FArchiveCookData *InCookData)
 
FArchiveCookDataGetCookData ()
 
virtual CORE_API void PushSerializedProperty (class FProperty *InProperty, const bool bIsEditorOnlyProperty)
 
virtual CORE_API void PopSerializedProperty (class FProperty *InProperty, const bool bIsEditorOnlyProperty)
 
virtual bool AttachExternalReadDependency (FExternalReadCallback &ReadCallback)
 
template<SIZE_T Size>
bool FastPathLoad (void *InDest)
 
virtual void PushFileRegionType (EFileRegionType Type)
 
virtual void PopFileRegionType ()
 
CORE_API void SetArchiveState (const FArchiveState &InState)
 
CORE_API void SetError ()
 
CORE_API void ClearError ()
 
CORE_API void SetCriticalError ()
 
virtual FArchiveStateGetInnermostState ()
 
virtual void CountBytes (SIZE_T InNum, SIZE_T InMax)
 
virtual FLinkerGetLinker ()
 
virtual bool AtEnd ()
 
bool IsByteSwapping ()
 
void ThisContainsCode ()
 
void ThisContainsMap ()
 
CORE_API void ThisRequiresLocalizationGather ()
 
virtual UObjectGetArchetypeFromLoader (const UObject *Obj)
 
UE_FORCEINLINE_HINT FPackageFileVersion UEVer () const
 
UE_FORCEINLINE_HINT int32 LicenseeUEVer () const
 
UE_FORCEINLINE_HINT FEngineVersionBase EngineVer () const
 
virtual CORE_API uint32 EngineNetVer () const
 
virtual CORE_API uint32 GameNetVer () const
 
CORE_API int32 CustomVer (const struct FGuid &Key) const
 
UE_FORCEINLINE_HINT bool IsLoading () const
 
UE_FORCEINLINE_HINT bool IsLoadingFromCookedPackage () const
 
UE_FORCEINLINE_HINT bool IsSaving () const
 
bool IsTransacting () const
 
UE_FORCEINLINE_HINT bool IsTextFormat () const
 
UE_FORCEINLINE_HINT bool WantBinaryPropertySerialization () const
 
UE_FORCEINLINE_HINT bool UseUnversionedPropertySerialization () const
 
UE_FORCEINLINE_HINT bool IsForcingUnicode () const
 
UE_FORCEINLINE_HINT bool IsPersistent () const
 
UE_FORCEINLINE_HINT bool GetError () const
 
UE_FORCEINLINE_HINT bool IsError () const
 
UE_FORCEINLINE_HINT bool IsCriticalError () const
 
UE_FORCEINLINE_HINT bool ContainsCode () const
 
UE_FORCEINLINE_HINT bool ContainsMap () const
 
bool RequiresLocalizationGather () const
 
UE_FORCEINLINE_HINT bool ForceByteSwapping () const
 
UE_FORCEINLINE_HINT bool IsSerializingDefaults () const
 
UE_FORCEINLINE_HINT bool IsIgnoringArchetypeRef () const
 
UE_FORCEINLINE_HINT bool DoDelta () const
 
UE_FORCEINLINE_HINT bool DoIntraPropertyDelta () const
 
UE_FORCEINLINE_HINT bool IsIgnoringOuterRef () const
 
UE_FORCEINLINE_HINT bool IsIgnoringClassGeneratedByRef () const
 
UE_FORCEINLINE_HINT bool IsIgnoringClassRef () const
 
UE_FORCEINLINE_HINT bool IsAllowingLazyLoading () const
 
UE_FORCEINLINE_HINT bool IsObjectReferenceCollector () const
 
UE_FORCEINLINE_HINT bool IsModifyingWeakAndStrongReferences () const
 
UE_FORCEINLINE_HINT bool IsCountingMemory () const
 
UE_FORCEINLINE_HINT uint32 GetPortFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyPortFlags (uint32 Flags) const
 
UE_FORCEINLINE_HINT bool HasAllPortFlags (uint32 Flags) const
 
uint32 GetDebugSerializationFlags () const
 
UE_FORCEINLINE_HINT bool ShouldSkipBulkData () const
 
UE_FORCEINLINE_HINT int64 GetMaxSerializeSize () const
 
virtual CORE_API const FCustomVersionContainerGetCustomVersions () const
 
virtual CORE_API void SetCustomVersions (const FCustomVersionContainer &CustomVersionContainer)
 
virtual CORE_API void ResetCustomVersions ()
 
CORE_API void SetCustomVersion (const struct FGuid &Key, int32 Version, FName FriendlyName)
 
void SetByteSwapping (bool Enabled)
 
void SetPortFlags (uint32 InPortFlags)
 
virtual void SetDebugSerializationFlags (uint32 InCustomFlags)
 
bool IsFilterEditorOnly () const
 
virtual void SetFilterEditorOnly (bool InFilterEditorOnly)
 
bool IsSavingOptionalObject () const
 
virtual void SetSavingOptionalObject (bool InSavingOptionalObject)
 
bool IsSaveGame () const
 
UE_FORCEINLINE_HINT bool IsNetArchive () const
 
UE_FORCEINLINE_HINT bool IsCooking () const
 
UE_FORCEINLINE_HINT const ITargetPlatformCookingTarget () const
 
void SetSavePackageData (FArchiveSavePackageData *InSavePackageData)
 
FArchiveSavePackageDataGetSavePackageData ()
 
UE_FORCEINLINE_HINT FArchiveCookContextGetCookContext ()
 
virtual bool UseToResolveEnumerators () const
 
virtual bool ShouldSkipProperty (const FProperty *InProperty) const
 
virtual void SetSerializedProperty (FProperty *InProperty)
 
UE_FORCEINLINE_HINT class FPropertyGetSerializedProperty () const
 
CORE_API void GetSerializedPropertyChain (TArray< class FProperty * > &OutProperties) const
 
UE_FORCEINLINE_HINT const FArchiveSerializedPropertyChainGetSerializedPropertyChain () const
 
virtual CORE_API void SetSerializedPropertyChain (const FArchiveSerializedPropertyChain *InSerializedPropertyChain, class FProperty *InSerializedPropertyOverride=nullptr)
 
virtual void SetSerializeContext (FUObjectSerializeContext *InLoadContext)
 
virtual CORE_API void Reset ()
 
virtual CORE_API void SetIsLoading (bool bInIsLoading)
 
virtual CORE_API void SetIsLoadingFromCookedPackage (bool bInIsLoadingFromCookedPackage)
 
virtual CORE_API void SetIsSaving (bool bInIsSaving)
 
virtual CORE_API void SetIsTransacting (bool bInIsTransacting)
 
virtual CORE_API void SetIsTextFormat (bool bInIsTextFormat)
 
virtual CORE_API void SetWantBinaryPropertySerialization (bool bInWantBinaryPropertySerialization)
 
virtual CORE_API void SetUseUnversionedPropertySerialization (bool bInUseUnversioned)
 
virtual CORE_API void SetForceUnicode (bool bInForceUnicode)
 
virtual CORE_API void SetIsPersistent (bool bInIsPersistent)
 
virtual CORE_API void SetUEVer (FPackageFileVersion InVer)
 
virtual CORE_API void SetLicenseeUEVer (int32 InVer)
 
virtual CORE_API void SetEngineVer (const FEngineVersionBase &InVer)
 
virtual CORE_API void SetEngineNetVer (const uint32 InEngineNetVer)
 
virtual CORE_API void SetGameNetVer (const uint32 InGameNetVer)
 
UE_FORCEINLINE_HINT bool ShouldSkipCompilingAssets () const
 
CORE_API void SetShouldSkipUpdateCustomVersion (bool bShouldSkip)
 
UE_FORCEINLINE_HINT bool ShouldSkipUpdateCustomVersion () const
 
CORE_API void SetMigratingRemoteObjects (bool bMigrating)
 
UE_FORCEINLINE_HINT constexpr bool IsMigratingRemoteObjects () const
 
virtual const FUObjectMigrationContextGetMigrationContext () const
 

Additional Inherited Members

- Static Public Member Functions inherited from FArchiveUObject
static COREUOBJECT_API FArchiveSerializeLazyObjectPtr (FArchive &Ar, FLazyObjectPtr &Value)
 
static COREUOBJECT_API FArchiveSerializeObjectPtr (FArchive &Ar, FObjectPtr &Value)
 
static COREUOBJECT_API FArchiveSerializeSoftObjectPtr (FArchive &Ar, FSoftObjectPtr &Value)
 
static COREUOBJECT_API FArchiveSerializeSoftObjectPath (FArchive &Ar, FSoftObjectPath &Value)
 
static COREUOBJECT_API FArchiveSerializeWeakObjectPtr (FArchive &Ar, FWeakObjectPtr &Value)
 
- Public Attributes inherited from FArchive
FFastPathLoadBufferActiveFPLB
 
FFastPathLoadBuffer InlineFPLB
 
uint8 ArContainsCode: 1
 
uint8 ArContainsMap: 1
 
UE_DEPRECATED(5.6, "Public access to ArRequiresLocalizationGather has been deprecated - please use Ar.RequiresLocalizationGather() and Ar.ThisRequiresLocalizationGather() for getting and setting respectively.") uint8 ArRequiresLocalizationGather uint8 ArForceByteSwapping: 1
 
uint8 ArIgnoreArchetypeRef: 1
 
uint8 ArNoDelta: 1
 
uint8 ArNoIntraPropertyDelta: 1
 
uint8 ArIgnoreOuterRef: 1
 
uint8 ArIgnoreClassGeneratedByRef: 1
 
uint8 ArIgnoreClassRef: 1
 
uint8 ArAllowLazyLoading: 1
 
uint8 ArIsObjectReferenceCollector: 1
 
uint8 ArIsModifyingWeakAndStrongReferences: 1
 
uint8 ArIsCountingMemory: 1
 
uint8 ArShouldSkipBulkData: 1
 
uint8 ArIsFilterEditorOnly: 1
 
uint8 ArIsSavingOptionalObject: 1
 
uint8 ArIsSaveGame: 1
 
uint8 ArIsNetArchive: 1
 
uint8 ArUseCustomPropertyList: 1
 
int32 ArSerializingDefaults
 
uint32 ArPortFlags
 
int64 ArMaxSerializeSize
 
uint8 ArMergeOverrides: 1
 
uint8 ArPreserveArrayElements: 1
 
const struct FCustomPropertyListNodeArCustomPropertyList
 
- Protected Member Functions inherited from FArchive
void SetShouldSkipCompilingAssets (bool Enabled)
 
- Static Protected Member Functions inherited from FArchive
static CORE_API void LinkProxy (FArchiveState &Inner, FArchiveState &Proxy)
 
static CORE_API void UnlinkProxy (FArchiveState &Inner, FArchiveState &Proxy)
 

Member Enumeration Documentation

◆ EOpenPackageResult

Enumerator
Success 

The package summary loaded successfully

NoLoader 

The package reader was not given a valid archive to load from

MalformedTag 

The package tag could not be found, the package is probably corrupted

VersionTooOld 

The package is too old to be loaded

VersionTooNew 

The package is from a newer version of the engine

CustomVersionMissing 

The package contains an unknown custom version

CustomVersionInvalid 

The package contains a custom version that failed it's validator

Unversioned 

Package was unversioned but the process cannot load unversioned packages

◆ EReadOptions

Options for what to read in functions that read multiple things at once.

Enumerator
None 
PackageData 
Dependencies 
Default 

Constructor & Destructor Documentation

◆ FPackageReader()

FPackageReader::FPackageReader ( )

◆ ~FPackageReader()

FPackageReader::~FPackageReader ( )

Member Function Documentation

◆ GetArchiveName()

virtual FString FPackageReader::GetArchiveName ( ) const
inlineoverridevirtual

Returns the name of the Archive. Useful for getting the name of the package a struct or object is in when a loading error occurs.

This is overridden for the specific Archive Types

Reimplemented from FArchive.

◆ GetDependsMap()

bool FPackageReader::GetDependsMap ( TArray< TArray< FPackageIndex > > &  OutDependsMap)

Reads DependsMap if not already read and returns a copy.

◆ GetExports()

bool FPackageReader::GetExports ( TArray< FObjectExport > &  OutExportMap)

Reads Exports if not already read and returns a copy.

◆ GetGatherableTextData()

bool FPackageReader::GetGatherableTextData ( TArray< FGatherableTextData > &  OutText)

Reads the list of GatherableTextData if not already read and returns a copy.

◆ GetImports()

bool FPackageReader::GetImports ( TArray< FObjectImport > &  OutImportMap)

Reads Imports if not already read and returns a copy.

◆ GetLongPackageName()

FString FPackageReader::GetLongPackageName ( ) const

Returns the LongPackageName as in TryGetPackageName; asserts if not found.

◆ GetNames()

bool FPackageReader::GetNames ( TArray< FName > &  OutNames)

Reads Names if not already read and returns a copy.

◆ GetPackageFileSummary()

const FPackageFileSummary & FPackageReader::GetPackageFileSummary ( ) const

Returns the Summary that was ready by OpenPackageFile.

◆ GetSoftObjectPaths()

bool FPackageReader::GetSoftObjectPaths ( TArray< FSoftObjectPath > &  OutSoftObjectPaths)

Reads the list of SoftObjectPaths if not already read and returns a copy.

◆ GetSoftPackageReferenceList()

bool FPackageReader::GetSoftPackageReferenceList ( TArray< FName > &  OutSoftPackageReferenceList)

Reads the list of SoftPackageDependencies if not already read and returns a copy.

◆ GetThumbnails()

bool FPackageReader::GetThumbnails ( TArray< FObjectFullNameAndThumbnail > &  OutThumbnails)

Reads the list of thumbnails if not already read and returns a copy.

◆ OpenPackageFile() [1/5]

bool FPackageReader::OpenPackageFile ( EOpenPackageResult OutErrorCode)

◆ OpenPackageFile() [2/5]

bool FPackageReader::OpenPackageFile ( FArchive Loader,
FStringView  LongPackageName = FStringView(),
EOpenPackageResult OutErrorCode = nullptr 
)

◆ OpenPackageFile() [3/5]

bool FPackageReader::OpenPackageFile ( FStringView  LongPackageName,
FStringView  PackageFilename,
EOpenPackageResult OutErrorCode = nullptr 
)

◆ OpenPackageFile() [4/5]

bool FPackageReader::OpenPackageFile ( FStringView  PackageFilename,
EOpenPackageResult OutErrorCode = nullptr 
)

Creates a loader for the filename

◆ OpenPackageFile() [5/5]

bool FPackageReader::OpenPackageFile ( TUniquePtr< FArchive Loader,
EOpenPackageResult OutErrorCode = nullptr 
)

◆ operator<<()

FArchive & FPackageReader::operator<< ( FName Value)
overridevirtual

Serializes an FName value from or into this archive.

This operator can be implemented by sub-classes that wish to serialize FName instances.

Parameters
ValueThe value to serialize.
Returns
This instance.

Reimplemented from FArchiveUObject.

◆ Precache()

bool FPackageReader::Precache ( int64  PrecacheOffset,
int64  PrecacheSize 
)
overridevirtual

Hint the archive that the region starting at passed in offset and spanning the passed in size is going to be read soon and should be precached.

The function returns whether the precache operation has completed or not which is an important hint for code knowing that it deals with potential async I/O. The archive is free to either not implement this function or only partially precache so it is required that given sufficient time the function will return true. Archives not based on async I/O should always return true.

This function will not change the current archive position.

Parameters
PrecacheOffsetOffset at which to begin precaching.
PrecacheSizeNumber of bytes to precache
Returns
false if precache operation is still pending, true otherwise

Reimplemented from FArchive.

◆ ReadAssetRegistryData()

bool FPackageReader::ReadAssetRegistryData ( TArray< FAssetData * > &  AssetDataList,
bool bOutIsCookedWithoutAssetData 
)

Reads information from the AR section and converts it to FAssetData. Not cached, reparsed each call.

◆ ReadDependencyData()

bool FPackageReader::ReadDependencyData ( FPackageDependencyData OutDependencyData,
EReadOptions  Options 
)

Reads information used by the dependency graph. Not cached, reparsed each call.

◆ ReadEditorOnlyFlags()

bool FPackageReader::ReadEditorOnlyFlags ( TBitArray<> &  OutImportUsedInGame,
TBitArray<> &  OutSoftPackageUsedInGame 
)

Reads the EditorOnly flags for Imports and Exports and returns them. not cached, reparsed each call.

◆ ReadImportedClasses()

bool FPackageReader::ReadImportedClasses ( TArray< FName > &  OutClassNames)

Reads Imports if not already read and parses the names of imported classes out of the Imports.

◆ ReadLinkerObjects()

bool FPackageReader::ReadLinkerObjects ( TMap< FSoftObjectPath, FObjectData > &  OutExports,
TMap< FSoftObjectPath, FObjectData > &  OutImports,
TMap< FName, bool > &  OutSoftPackageReferences 
)

Reads LinkerTables if not already read, reads the Editor-Only flags (not cached, reparsed each call), And constructs a Map from ObjectPath -> ObjectData for each import, export, and SoftPackageReference.

Parameters
OutExports[SoftObjectPath].Value== FObjectData
OutImports[SoftObjectPath].Value== FObjectData
OutSoftPackageReferences[PackageName].Value== bUsedInGame

◆ Seek()

void FPackageReader::Seek ( int64  InPos)
overridevirtual

Attempts to set the current offset into backing data storage, this will do nothing if there is no storage.

Reimplemented from FArchive.

◆ Serialize()

void FPackageReader::Serialize ( void V,
int64  Length 
)
overridevirtual

Reimplemented from FArchive.

◆ Tell()

int64 FPackageReader::Tell ( )
overridevirtual

Returns the current location within the backing data storage, which can possibly be passed to Seek later to restore a read/write location. If this returns -1, there is no backing data storage and Seek will not function.

Reimplemented from FArchive.

◆ TotalSize()

int64 FPackageReader::TotalSize ( )
overridevirtual

Returns total size of the backing data storage.

Reimplemented from FArchive.

◆ TryGetLongPackageName()

bool FPackageReader::TryGetLongPackageName ( FString &  OutLongPackageName) const

Returns the LongPackageName from constructor if provided, otherwise calculates it from FPackageName::TryConvertFilenameToLongPackageName.


The documentation for this class was generated from the following files: