#include <AsyncPackage.h>
◆ FAsyncPackageDesc() [1/3]
◆ FAsyncPackageDesc() [2/3]
This constructor does not modify the package loaded delegate as this is not safe outside the game thread
◆ FAsyncPackageDesc() [3/3]
This constructor will explicitly copy the package loaded delegate and invalidate the old one
◆ GetInstancingContext()
◆ SetInstancingContext()
◆ InstancingContext
Instancing context, maps original package to their instanced counterpart, used to remap imports.
◆ Name
| FName FAsyncPackageDesc::Name |
◆ PackageFlags
The flags that should be applied to the package
◆ PackageLoadedDelegate
Delegate called on completion of loading. This delegate can only be created and consumed on the game thread
◆ PackagePath
PackagePath of the package to load.
◆ PIEInstanceID
| int32 FAsyncPackageDesc::PIEInstanceID |
PIE instance ID this package belongs to, INDEX_NONE otherwise
◆ Priority
Package loading priority. Higher number is higher priority.
◆ RequestID
| int32 FAsyncPackageDesc::RequestID |
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncPackage.h