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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AudioDerivedData.h>
Public Member Functions | |
| bool | Serialize (FArchive &Ar) |
Static Public Member Functions | |
| static uint32 | GetId () |
| static int32 | GetVersion () |
Public Attributes | |
| uint32 | Id = GetId() |
| int32 | Version = GetVersion() |
| int32 | NumChannels = 0 |
| int32 | SampleRate = 0 |
| uint32 | NumFrames = 0 |
| TArray< uint8 > | EncodedData |
Struct that's serialized into the DDC record for "Audio" DDC task. Filled in by the encoders, additional relevant state is passed back here. Like decisions make during encoding, like resampling, transformations etc.
Get the expected ID of this struct. uint32 so we can peek at memory.
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static |
Gets the current Version expected. Any other versions would be an error.
Serializer (read/write)
| Ar | Reader/Writer Archive. |
| int32 FAudioCookOutputs::NumChannels = 0 |
Final channel count that was encoded by the IAudioFormat
| uint32 FAudioCookOutputs::NumFrames = 0 |
Number of frames in the encoded data.
| int32 FAudioCookOutputs::SampleRate = 0 |
Final Sample rate that was encoded by IAudioFormat
| int32 FAudioCookOutputs::Version = GetVersion() |