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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AudioMixerBlueprintLibrary.h>
Public Member Functions | |
| FAudioOutputDeviceInfo () | |
| AUDIOMIXER_API | FAudioOutputDeviceInfo (const Audio::FAudioPlatformDeviceInfo &InDeviceInfo) |
Public Attributes | |
| FString | Name |
| FString | DeviceId |
| int32 | NumChannels = 0 |
| int32 | SampleRate = 0 |
| EAudioMixerStreamDataFormatType | Format = EAudioMixerStreamDataFormatType::Unknown |
| TArray< EAudioMixerChannelType > | OutputChannelArray |
| uint8 | bIsSystemDefault: 1 |
| uint8 | bIsCurrentDevice: 1 |
Platform audio output device info, in a Blueprint-readable format
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inline |
| FAudioOutputDeviceInfo::FAudioOutputDeviceInfo | ( | const Audio::FAudioPlatformDeviceInfo & | InDeviceInfo | ) |
| uint8 FAudioOutputDeviceInfo::bIsCurrentDevice |
Whether or not this device is the device currently in use
| uint8 FAudioOutputDeviceInfo::bIsSystemDefault |
Whether or not this device is the system default
| FString FAudioOutputDeviceInfo::DeviceId |
ID of the device.
| EAudioMixerStreamDataFormatType FAudioOutputDeviceInfo::Format = EAudioMixerStreamDataFormatType::Unknown |
The data format of the audio stream
| FString FAudioOutputDeviceInfo::Name |
The name of the audio device
| int32 FAudioOutputDeviceInfo::NumChannels = 0 |
The number of channels supported by the audio device
| TArray<EAudioMixerChannelType> FAudioOutputDeviceInfo::OutputChannelArray |
The output channel array of the audio device
| int32 FAudioOutputDeviceInfo::SampleRate = 0 |
The sample rate of the audio device