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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BehaviorTreeTypes.h>
Public Member Functions | |
| FBehaviorTreeExecutionStep () | |
Public Attributes | |
| TArray< FBehaviorTreeDebuggerInstance > | InstanceStack |
| TMap< FName, FString > | BlackboardValues |
| double | TimeStamp |
| int32 | ExecutionStepId |
| bool | bIsExecutionPaused = false |
Static Public Attributes | |
| static constexpr int32 | InvalidExecutionId = -1 |
debugger data about current execution step
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inline |
If true, the behavior was paused in this execution step.
blackboard snapshot: value descriptions
| int32 FBehaviorTreeExecutionStep::ExecutionStepId |
Id of execution step
| TArray<FBehaviorTreeDebuggerInstance> FBehaviorTreeExecutionStep::InstanceStack |
subtree instance stack
| double FBehaviorTreeExecutionStep::TimeStamp |
Game world's time stamp of this step