#include <AnimNode_BlendBoneByChannel.h>
◆ FBlendBoneByChannelEntry()
| FBlendBoneByChannelEntry::FBlendBoneByChannelEntry |
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inline |
◆ bBlendRotation
| bool FBlendBoneByChannelEntry::bBlendRotation |
Copy Rotation from Source to Target
◆ bBlendScale
| bool FBlendBoneByChannelEntry::bBlendScale |
Copy Scale from Source to Target
◆ bBlendTranslation
| bool FBlendBoneByChannelEntry::bBlendTranslation |
Copy Translation from Source to Target
◆ SourceBone
Bone to take Transform from
◆ TargetBone
Bone to apply Transform to
The documentation for this struct was generated from the following file: