UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_BlendBoneByChannel.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "BoneContainer.h"
10#include "AnimNode_BlendBoneByChannel.generated.h"
11
12USTRUCT(BlueprintInternalUseOnly)
14{
16
17
18 UPROPERTY(EditAnywhere, Category = Blend)
19 FBoneReference SourceBone;
20
22 UPROPERTY(EditAnywhere, Category = Blend)
23 FBoneReference TargetBone;
24
26 UPROPERTY(EditAnywhere, Category = Blend)
27 bool bBlendTranslation;
28
30 UPROPERTY(EditAnywhere, Category = Blend)
31 bool bBlendRotation;
32
34 UPROPERTY(EditAnywhere, Category = Blend)
35 bool bBlendScale;
36
38 : bBlendTranslation(true)
39 , bBlendRotation(true)
40 , bBlendScale(true)
41 {
42 }
43};
44
45USTRUCT(BlueprintInternalUseOnly)
47{
49
50public:
51
52 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Links)
54
55 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Links)
57
58 UPROPERTY(EditAnywhere, Category = Blend, meta = (DisplayAfter = "AlphaScaleBias"))
60
62 // Array of bone entries, that has been validated to be correct at runtime.
63 // So we don't have to perform validation checks per frame.
64 TArray<FBlendBoneByChannelEntry> ValidBoneEntries;
65
66public:
67 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Settings, meta = (PinShownByDefault, DisplayAfter = "B"))
68 float Alpha;
69
71 float InternalBlendAlpha;
72
73public:
74 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Settings)
75 FInputScaleBias AlphaScaleBias;
76
78 UPROPERTY(EditAnywhere, Category = Blend)
80
82 bool bBIsRelevant;
83
84public:
86 : Alpha(0.0f)
87 , InternalBlendAlpha(0.0f)
88 , TransformsSpace(EBoneControlSpace::BCS_BoneSpace)
89 , bBIsRelevant(false)
90 {
91 }
92
93 // FAnimNode_Base interface
94 ANIMGRAPHRUNTIME_API virtual void Initialize_AnyThread(const FAnimationInitializeContext& Context) override;
95 ANIMGRAPHRUNTIME_API virtual void CacheBones_AnyThread(const FAnimationCacheBonesContext& Context) override;
96 ANIMGRAPHRUNTIME_API virtual void Update_AnyThread(const FAnimationUpdateContext& Context) override;
97 ANIMGRAPHRUNTIME_API virtual void Evaluate_AnyThread(FPoseContext& Output) override;
98 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
99 // End of FAnimNode_Base interface
100};
101
EBoneControlSpace
Definition AnimTypes.h:60
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition Array.h:670
Definition EnumAsByte.h:22
@ false
Definition radaudio_common.h:23
Definition AnimNodeBase.h:853
Definition AnimNode_BlendBoneByChannel.h:47
Definition AnimNodeBase.h:337
Definition AnimNodeBase.h:324
Definition AnimNodeBase.h:354
Definition AnimNode_BlendBoneByChannel.h:14
Definition BoneReference.h:14
Definition InputScaleBias.h:15
Definition AnimNodeBase.h:642
Definition AnimNodeBase.h:479