UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBlendSample Struct Reference

#include <BlendSpace.h>

Public Member Functions

 FBlendSample ()
 
 FBlendSample (class UAnimSequence *InAnim, FVector InValue, bool bInIsSnapped, bool bInIsValid)
 
bool operator== (const FBlendSample &Other) const
 
ENGINE_API float GetSamplePlayLength () const
 

Public Attributes

TObjectPtr< class UAnimSequenceAnimation
 
FVector SampleValue
 
float RateScale = 1.0f
 
bool bUseSingleFrameForBlending = false
 
uint32 FrameIndexToSample = 0
 

Detailed Description

Sample data

Constructor & Destructor Documentation

◆ FBlendSample() [1/2]

FBlendSample::FBlendSample ( )
inline

◆ FBlendSample() [2/2]

FBlendSample::FBlendSample ( class UAnimSequence InAnim,
FVector  InValue,
bool  bInIsSnapped,
bool  bInIsValid 
)
inline

Member Function Documentation

◆ GetSamplePlayLength()

float FBlendSample::GetSamplePlayLength ( ) const

◆ operator==()

bool FBlendSample::operator== ( const FBlendSample Other) const
inline

Member Data Documentation

◆ Animation

TObjectPtr<class UAnimSequence> FBlendSample::Animation

◆ bUseSingleFrameForBlending

bool FBlendSample::bUseSingleFrameForBlending = false

◆ FrameIndexToSample

uint32 FBlendSample::FrameIndexToSample = 0

◆ RateScale

float FBlendSample::RateScale = 1.0f

◆ SampleValue

FVector FBlendSample::SampleValue

The documentation for this struct was generated from the following files: