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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BlueprintSupport.h>
This set of functions contains blueprint related UObject functionality.
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Defined in BlueprintSupport.cpp Duplicates all fields of a struct in depth-first order. It makes sure that everything contained in a class is duplicated before the struct itself, as well as all function parameters before the function itself.
| StructToDuplicate | Instance of the struct that is about to be duplicated |
| Writer | duplicate writer instance to write the duplicated data to |
Defined in BlueprintSupport.cpp Duplicates all fields of a class in depth-first order. It makes sure that everything contained in a class is duplicated before the class itself, as well as all function parameters before the function itself.
| StructToDuplicate | Instance of the struct that is about to be duplicated |
| Writer | duplicate writer instance to write the duplicated data to |
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Flushes all queued compilation requests
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Checks for any old instances and reinstances them:
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Tells if the specified object is one of the many flavors of FLinkerPlaceholderBase that we have.
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Not a particularly fast function. Mostly intended for validation in debug builds.
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Repair function to scan for any deferred dependency placeholders and attempt to resolve them in-place with real assets
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A series of query functions that we can use to easily gate-off/disable aspects of the deferred loading (mostly for testing purposes).