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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimMontage.h>
Inheritance diagram for FBranchingPoint:Public Attributes | |
| FName | EventName |
| float | TriggerTimeOffset = 0.f |
Additional Inherited Members | |
Protected Member Functions inherited from FAnimLinkableElement | |
| FAnimSegment * | GetSegmentAtCurrentTime () |
Protected Attributes inherited from FAnimLinkableElement | |
| TObjectPtr< UAnimMontage > | LinkedMontage |
| int32 | SlotIndex |
| int32 | SegmentIndex |
| TEnumAsByte< EAnimLinkMethod::Type > | LinkMethod |
| TEnumAsByte< EAnimLinkMethod::Type > | CachedLinkMethod |
| float | SegmentBeginTime |
| float | SegmentLength |
| float | LinkValue |
| TObjectPtr< UAnimSequenceBase > | LinkedSequence |
Remove FBranchingPoint when VER_UE4_MONTAGE_BRANCHING_POINT_REMOVAL is removed.
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inline |
Returns the time this branching point should be triggered
| FName FBranchingPoint::EventName |
| float FBranchingPoint::TriggerTimeOffset = 0.f |
An offset from the DisplayTime to the actual time we will trigger the notify, as we cannot always trigger it exactly at the time the user wants