UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBranchingPointNotifyPayload Struct Reference

#include <AnimNotify.h>

Public Member Functions

 FBranchingPointNotifyPayload ()
 
 FBranchingPointNotifyPayload (USkeletalMeshComponent *InSkelMeshComponent, UAnimSequenceBase *InSequenceAsset, FAnimNotifyEvent *InNotifyEvent, int32 InMontageInstanceID, bool bInReachedEnd=false)
 

Public Attributes

USkeletalMeshComponent * SkelMeshComponent
 
UAnimSequenceBaseSequenceAsset
 
FAnimNotifyEventNotifyEvent
 
int32 MontageInstanceID
 
bool bReachedEnd = false
 

Constructor & Destructor Documentation

◆ FBranchingPointNotifyPayload() [1/2]

FBranchingPointNotifyPayload::FBranchingPointNotifyPayload ( )
inline

◆ FBranchingPointNotifyPayload() [2/2]

FBranchingPointNotifyPayload::FBranchingPointNotifyPayload ( USkeletalMeshComponent *  InSkelMeshComponent,
UAnimSequenceBase InSequenceAsset,
FAnimNotifyEvent InNotifyEvent,
int32  InMontageInstanceID,
bool  bInReachedEnd = false 
)
inline

Member Data Documentation

◆ bReachedEnd

bool FBranchingPointNotifyPayload::bReachedEnd = false

◆ MontageInstanceID

int32 FBranchingPointNotifyPayload::MontageInstanceID

◆ NotifyEvent

FAnimNotifyEvent* FBranchingPointNotifyPayload::NotifyEvent

◆ SequenceAsset

UAnimSequenceBase* FBranchingPointNotifyPayload::SequenceAsset

◆ SkelMeshComponent

USkeletalMeshComponent* FBranchingPointNotifyPayload::SkelMeshComponent

The documentation for this struct was generated from the following file: