#include <AnimNotify.h>
◆ FBranchingPointNotifyPayload() [1/2]
| FBranchingPointNotifyPayload::FBranchingPointNotifyPayload |
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◆ FBranchingPointNotifyPayload() [2/2]
◆ bReachedEnd
| bool FBranchingPointNotifyPayload::bReachedEnd = false |
◆ MontageInstanceID
| int32 FBranchingPointNotifyPayload::MontageInstanceID |
◆ NotifyEvent
◆ SequenceAsset
◆ SkelMeshComponent
| USkeletalMeshComponent* FBranchingPointNotifyPayload::SkelMeshComponent |
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h