#include <Model.h>
◆ AddReferencedObjects()
◆ operator<<
◆ Actor
◆ bHiddenEdLayer
| bool FBspSurf::bHiddenEdLayer |
◆ bHiddenEdLevel
| bool FBspSurf::bHiddenEdLevel |
◆ bHiddenEdTemporary
| bool FBspSurf::bHiddenEdTemporary |
◆ iBrushPoly
| int32 FBspSurf::iBrushPoly |
◆ iLightmassIndex
| int32 FBspSurf::iLightmassIndex |
◆ LightMapScale
| float FBspSurf::LightMapScale |
◆ Material
◆ pBase
◆ Plane
◆ PolyFlags
◆ vNormal
◆ vTextureU
| int32 FBspSurf::vTextureU |
◆ vTextureV
| int32 FBspSurf::vTextureV |
The documentation for this struct was generated from the following files:
- Engine/Source/Runtime/Engine/Public/Model.h
- Engine/Source/Runtime/Engine/Private/Model.cpp