UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBspSurf Struct Reference

#include <Model.h>

Public Member Functions

void AddReferencedObjects (FReferenceCollector &Collector)
 

Public Attributes

TObjectPtr< UMaterialInterfaceMaterial
 
uint32 PolyFlags
 
int32 pBase
 
int32 vNormal
 
int32 vTextureU
 
int32 vTextureV
 
int32 iBrushPoly
 
TObjectPtr< ABrush > Actor
 
FPlane4f Plane
 
float LightMapScale
 
int32 iLightmassIndex
 
bool bHiddenEdTemporary
 
bool bHiddenEdLevel
 
bool bHiddenEdLayer
 

Friends

ENGINE_API FArchiveoperator<< (FArchive &Ar, FBspSurf &Surf)
 

Member Function Documentation

◆ AddReferencedObjects()

void FBspSurf::AddReferencedObjects ( FReferenceCollector Collector)

Friends And Related Symbol Documentation

◆ operator<<

ENGINE_API FArchive & operator<< ( FArchive Ar,
FBspSurf Surf 
)
friend

Member Data Documentation

◆ Actor

TObjectPtr<ABrush> FBspSurf::Actor

◆ bHiddenEdLayer

bool FBspSurf::bHiddenEdLayer

◆ bHiddenEdLevel

bool FBspSurf::bHiddenEdLevel

◆ bHiddenEdTemporary

bool FBspSurf::bHiddenEdTemporary

◆ iBrushPoly

int32 FBspSurf::iBrushPoly

◆ iLightmassIndex

int32 FBspSurf::iLightmassIndex

◆ LightMapScale

float FBspSurf::LightMapScale

◆ Material

TObjectPtr<UMaterialInterface> FBspSurf::Material

◆ pBase

int32 FBspSurf::pBase

◆ Plane

FPlane4f FBspSurf::Plane

◆ PolyFlags

uint32 FBspSurf::PolyFlags

◆ vNormal

int32 FBspSurf::vNormal

◆ vTextureU

int32 FBspSurf::vTextureU

◆ vTextureV

int32 FBspSurf::vTextureV

The documentation for this struct was generated from the following files: